Ratskinner
Adventurer
Because we needed one....
Each class is supposed to have its "thing" that its best at, and has some unique or special mechanic to deal with it. However, we've only heard so far about 6 classes, and we were promised that you'd be able to do any class that was in a PHB1. Assume they all get to be full classes, and not just themes, schemes, or whatnot. Pick your favorite class that remains to be seen and tell us what you think its particular schtick should be, and maybe even how you think they should pull it off mechanically. How do see them fitting in, and what do you think distinguishes them?
I ask this because I actually think a lot of these character concepts could be expressed well just through the application of Backgrounds, Specialties, and things like the Rogue's Schemes. I'd like to hear what the champions of the "also ran" classes have to say for them standing next to the Big 4.
Thanks in advance for your input.

Each class is supposed to have its "thing" that its best at, and has some unique or special mechanic to deal with it. However, we've only heard so far about 6 classes, and we were promised that you'd be able to do any class that was in a PHB1. Assume they all get to be full classes, and not just themes, schemes, or whatnot. Pick your favorite class that remains to be seen and tell us what you think its particular schtick should be, and maybe even how you think they should pull it off mechanically. How do see them fitting in, and what do you think distinguishes them?
I ask this because I actually think a lot of these character concepts could be expressed well just through the application of Backgrounds, Specialties, and things like the Rogue's Schemes. I'd like to hear what the champions of the "also ran" classes have to say for them standing next to the Big 4.
Thanks in advance for your input.