I am okay with most of the classes. Even the Warlock seemed to have mechanics that matched the story well in my eyes.
But something just felt... off about the sorcerer. I couldn't get what upset me at first so I dismissed it.
Then it hit me during a playtest. When the draconic sorcerer runs low on willpower and his or her heritage comes to view... it became a paladin.
"Hey D, that's Rakal. Your Dragonborn Paladin. Your sorcerer is Rakal. Look. You don't even heal or mark like Rakal and his offense as defense self."
"Those were my healing surges. Rakal protects the smallfolk by burning EVIL INTO ASH!"
Did I see what the paladin could be? Tempted I was to add CLW to the sorcerer's spell list but I needed to finished the playtest unaltered.
A generic warrior with a ton of interesting divine abilities draped on top of it.
The traditional paladin of Good could still be made with his Detect Evil at-will, Smite Evil attack, and healing. The paladin of the dragon deity could trade those for a Breath attack, hard skin, and extreme strength. And the paladin of the death deity heals with every slay, turn and destroy undead, and cling hardest to life.
With the right underlying mechanics, does anyone else see the sorcerer low on will power and with an adjusted spell list similar to a paladin?
But something just felt... off about the sorcerer. I couldn't get what upset me at first so I dismissed it.
Then it hit me during a playtest. When the draconic sorcerer runs low on willpower and his or her heritage comes to view... it became a paladin.
"Hey D, that's Rakal. Your Dragonborn Paladin. Your sorcerer is Rakal. Look. You don't even heal or mark like Rakal and his offense as defense self."
"Those were my healing surges. Rakal protects the smallfolk by burning EVIL INTO ASH!"
Did I see what the paladin could be? Tempted I was to add CLW to the sorcerer's spell list but I needed to finished the playtest unaltered.
A generic warrior with a ton of interesting divine abilities draped on top of it.
The traditional paladin of Good could still be made with his Detect Evil at-will, Smite Evil attack, and healing. The paladin of the dragon deity could trade those for a Breath attack, hard skin, and extreme strength. And the paladin of the death deity heals with every slay, turn and destroy undead, and cling hardest to life.
With the right underlying mechanics, does anyone else see the sorcerer low on will power and with an adjusted spell list similar to a paladin?