frankthedm
First Post
Chaosium's BRP if not Savage Worlds. Lethality is vitally important when futuristic weapons are being used.
Actually, my buddies & I made our own races & ship designs. We used the ship modification rules- as I recall, they're part of the rules that let you modify scenario difficulty- as guidelines. In a way, they were kind of like the Player's Option Rules for 2Ed D&D. The results were fairly well balanced with each other AND with official material.
But Starfighter is MUCH more flexible and is an easier system overall.
Chaosium's BRP if not Savage Worlds. Lethality is vitally important when futuristic weapons are being used.
Sorry for the slow reply. I've been on vacation for the past two weeks so my research was put on hold.
I did pick up a beta copy of High Space off rpg now and plan on taking a look at that, from what I can see it's based off of the savage worlds system. One I'm familiar with and had originally written off, but the flavor text for High Space interested me enough to drop 5 bucks on it.
At this point I think I need to stop researching new systems and whats all out there and pick a few that interest me the most and dig in. I had never imagined just how many different sci-fi systems were out there. It's really impressive and I am really glad to see it's a lot more popular genre that I had imagined it was.
I'll try and post an update in a few days with my "list of final contenders".