Lwaxy
Cute but dangerous
2. Flakiness. They'll run something for a few sessions then completely lose track of what was going on in the campaign and give it up, usually after we miss a couple of session due to real life issues.
Campaign notes


2. Flakiness. They'll run something for a few sessions then completely lose track of what was going on in the campaign and give it up, usually after we miss a couple of session due to real life issues.
We never really discuss it, as I'm hot to dm all the time. (snip)
I've encountered the following:
No time between jobs and family to prepare or even think up basic concepts. Main reason.
Closely followed by already having to be creative in the job environment and just wanting to relax and be entertained in their games.
Believing they have no talent for it due to
- being uncreative
- difficulty in bringing a story across or making it come alive
- inability to control the players and keep them focused
- not good enough with the rules
The last group's last 2 points are usually solved by assigning someone to take care of it