Ideas Information or Critique please...

Good day and thanks for your input. If you know a place where I can find an appropriate Balancing Tool for class/prestigue class that would be awsom. Any way here's one I've been tinkering with primarily for Artificers who's concept comes from The Sacred Blacksmith(Anime)

The Sacred Blacksmith (Prestige Class)
Prerequisites
Alignment: Any Lawful
FEATS/CLASS ABILITIES
Craft Magical Arms and Armor
SKILLS
Craft: Weapon Smithing 8; Armor Smithing 8
Knowledge: Arcana 10; Arms and Armor 6
Spell Casting: Able to cast 4th level Spells and have at least one Transmutation spell per spell level OR able to use 4th level Infusions.

Level_BAB_Fort_Ref_Will__Special________________________Spells/Day
_1____+0___+2___+0__+2___Craft Bonus, Simple Creation 1/Day
_2____+1___+3___+0__+3___Fast cast 1/day, Transfer Ability +1__+1 Level of existing class
_3____+2___+3___+1__+3___Moderate Creation 1/Day___________+1 Level of existing class
_4____+3___+4___+1__+4___Fast cast 2/day, Transfer Ability +2__+1 Level of existing class
_5____+3___+4___+1__+4___Simple Creation 2/day
_6____+4___+5___+2__+5___Fast Cast 3/day, Transfer Ability +3__+1 Level of existing class
_7____+5___+5___+2__+5___Moderate Creation 2/day____________+1 Level of existing class
_8____+6___+6___+2__+6___Fast Cast 4/day, Transfer Ability +4___+1 Level of existing class
_9____+6___+6___+3__+6___Major Creation 1/day
10____+7___+7___+3__+7___Fast Cast 5/day , Master Smith_______+1 Level of existing class
Hit Die: D6
Weapon & Armor Proficiency: Simple and Martial Weapons, Light Armor
Skill Points: 4+Int/Level
Skills: Apprase, Concentration, Craft, Knowledge Arcana, Knowledge Architecture & Engineering, Knowledge Arms and Armor, Knowledge The Planes, Profession, Spellcraft, Use Magic Device
Craft Bonus: The Sacred Blacksmith adds his class levels as a bonus to Craft Armor Smithing and Weapon Smithing
Fast Cast: Starting at Second level and increasing every other level the Sacred Blacksmith can cast any Transmutation Spell or Infusion he has access to as a Free action. If a prepared spell caster decide what spell(s) to apply this to when readying spells each day without applying a level adjustment (Fast cast usually increases a spell by 3 levels)
Simple Creation: The Sacred Blacksmith can spend one minute, making the appropriate Skill Craft check, to create a simple weapon or light armor. Once this weapon or armor is made it lasts for 24 hours. All weapons and armor crafted in this way are of Masterwork quality. To create a weapon or armor you must have and sacrifice a small piece of the material the weapon or armor will be made of. (Steel, leather, hide 1cp; Mithral 1gp; Adamantine 5gp; Silver, cold iron, poison steel 1sp). You can use the Artificers Item Creation special ability
Moderate Creation: As Simple Creation but the Sacred Blacksmith can craft martial weapons and medium armor following the same instructions with the exception that it takes 5 minutes and double the material. Uses per day of Moderate Creation can be used to create Simple Creations instead at the lesser cost and time.
Major Creation: As Simple Creation but the Sacred Blacksmith can craft any weapon and armor following the same instructions with the exception that it takes 30 minutes and 4 times the material. Uses per day of Major creation can be used to create simple or moderate creations instead at the lesser cost and time. In addition to creating weapons and armor if the Sacred Blacksmith has the appropriate feats and skills he can instead create a medium or smaller Construct.
Transfer Ability: Concentrate on two weapons or sets of armor the Sacred Blacksmith rolls a Dispell on the given ability to transfer (Dispel Magic PHB 223), this dose not require knowledge or use of the spell but wrather is an inate ability for the purpose of transfering abilities only. If the dispell attempt is successfull the chosen ability is supressed in the originall source (weapon or armor) for 1 hour per level wrather than the normall 1d4 rounds, the ability can then be freely applied to the new source, if the ability is not compatable it is lost and can not be transferd from the originall source untill it has recoverd. Once the ability is transferd it lasts for 1 hour per level. This ability can be used once per day per level and can only transfer an ability bonus as listed with +5 abilities transferable once you have Master Smith. This ability dose not superseed normal bonus limits and can not increase the totall limit of +10 on any one given item.
Master Smith: The Sacred Blacksmith upon attaining 10th level is a true master at his craft. The Sacred Blacksmith can use the Transfer Ability without draining the ability, instead duplicating it upon any weapon or armor he focuses on. Master Smith increases the maximum level of transferred modifier to +5. Further the Sacred Blacksmith can make any of his Creations permanent as if casting Permanence, apply all appropriate Craft Feats.
Spells/Day: The Sacred Blacksmith gains new spells per day(and spells known if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before he became a Sacred Blacksmith, he must decide to which class he adds each level of Sacred Blacksmith for the purpose of determining spells per day. The Sacred Blacksmith DOSE NOT gain new spells (and spells known if applicable) at 1st, 5th and 9th levels.
 
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Aside from typos and the aforementioned formatting, there are no obvious issues with this class, from a DM's viewpoint. As flavor is it's focus, not power, the chance it brokes a campaign is next to nil. I'd give it a green light, but I've never seen the anime; fans will likely have objections or at least something more productive to say.
 
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I'm confused about the Creation abilities.

First off, what happens to what the PC creates after 24 hours?

Secondly, do I understand this correctly that the difference in product between Simple, Moderate and Major is the ability to make either a Simple, Martial or Exotic weapon or armor? If so, Major might actually be to weak, 30 minutes to make an exotic weapon might be to long compared to 5 minutes for a martial weapon, etc. Why not keep the time at 5 minutes as a capstone class ability?

I think it sounds pretty cool. I think this class is weaker than stright Artificer, because of losing all the bonus feats and craft skill points the Artificer class has.

As [MENTION=6698275]Dozen[/MENTION] has said, flavorful ability, not overpowered, but then, I'll let people better than I give input, I'm not to good at homebrew stuff.
 


I'm confused about the Creation abilities.

First off, what happens to what the PC creates after 24 hours?

Secondly, do I understand this correctly that the difference in product between Simple, Moderate and Major is the ability to make either a Simple, Martial or Exotic weapon or armor? If so, Major might actually be to weak, 30 minutes to make an exotic weapon might be to long compared to 5 minutes for a martial weapon, etc. Why not keep the time at 5 minutes as a capstone class ability?

Ok first the weapon or armor created disapears and the material used to make it is destroyed as with casting a spell, one could think of this as a 'Rental'. I should add that it would be assumed (my bad for being an ass....) that the Blacksmith can apply Artificer abilities/transmutations normally durring the creation process.
Second I can see what you mean. My thought on extending the time on creating the exotic over martial being that exotic weapons are not a proficiency of Artificer or Sacred Blacksmith thuss would take more to envision propperly...what do you think about that?

Lastly it is potentially weaker though it is intended more as a support and supply type class. A warrior generally carries his preferd weapon and one other, this gives the party a nearly unlimited type of weapon/armor for any situation. Atleast that was what I was thinking when making this.
 

Good day and thanks for your input. If you know a place where I can find an appropriate Balancing Tool for class/prestigue class that would be awsom. Any way here's one I've been tinkering with primarily for Artificers who's concept comes from The Sacred Blacksmith(Anime)

The Sacred Blacksmith(Prestige Class)
Prerequisits
Alignment: Any Lawfull
FEATS/CLASS ABILITIES
Craft Magical Arms and Armor
SKILLS
Craft: Weapon Smithing 8; Armor Smithing 8
Knowledge:Arcana 10; Arms and Armor 7
Spell Casting: Able to cast 4th level Spells and have atleast one Transmutation spell per spell level OR able to use 4th level Infusions.
Level BAB Fort Ref Will Speciall Spells/Day
1 +0 +2 +0 +2 Craft Bonus
2 +1 +3 +0 +3 Fast cast 1/day +1 Level of existing class
3 +2 +3 +1 +3 Simple Creation 1/Day +1 Level of existing class
4 +3 +4 +1 +4 Fast cast 2/day +1 Level of existing class
5 +3 +4 +1 +4 Moderate Creation 1/Day
6 +4 +5 +2 +5 Fast Cast 3/day +1 Level of existing class
7 +4 +5 +2 +5 Simple Creation 2/day +1 Level of existing class
8 +5 +6 +2 +6 Fast Cast 4/day +1 Level of existing class
9 +5 +6 +3 +6 Moderate Creation 2/day
10 +6 +7 +3 +7 Fast Cast 5/day, Majour Creation 1/day +1 Level of existing class
Weapon & Armor Proficiency: Simple and Martial Weapons, Light Armor
Skill Points: 4+Int/Level
Skills: Apprase, Concentration, Craft, Knowledge Arcana, Knowledge Architecture & Engineering, Knowledge Arms and Armor, Knowledge The Planes, Profession, Spellcraft, Use Magic Device

Craft Bonus: The Sacred Blacksmith adds his class levels as a bonus to Craft Armor Smithing and Weapon Smithing
Fast Cast: Starting at Second level and increasing every other level the Sacred Blacksmith can cast any Transmutation Spell or Infusion he has access to as a Free action. If a prepared spell caster decide what spell(s) to apply this to when readying spells each day with out applying a level adjustment (Fast cast usually increases a spell by 3 levels)
Simple Creation: The Sacred Blacksmith can spend one minuit, making the appropriate Skill Craft check, to create a simple weapon or light armor. Once made this weapon or armor lasts for 24 hours. All weapons and armor crafted in this way are of Masterwork quality. To create a weapon or armor you must have and sacrifice a small piece of the material the weapon or armor will be made of. (Steel, leather, hide 1cp; Mithral 1gp; Adamantine 5gp; Silver, cold iron, poison steel 1sp)
Moderate Creation: As Simple Creation but the Sacred Blacksmith can craft martial weapons and medium armor following the same instructions with the exception that it takes 5 minuits and double the material. Uses per day of Moderate Creation can be used to create Simple Creations instead at the lesser cost and time.
Major Creation: As Simple Creation but the Sacred Blacksmith can craft any weapon and armor following the same instructions with the exception that it takes 30 minuits and 4 times the material. Uses per day of Major creation can be used to create simple or moderate creations instead at the lesser cost and time. In adition to creating weapons and armor if the Sacred Blacksmith has the appropriate feats and skills he can instead create a medium or smaller Construct.
Spells: The Sacred Blacksmith gains spells as if he had gained a level in a spell casting class he already has. This grants extra spells known and spells per day for that class but dose not grant any other bonuses
1. You forget to add hit die.
2. Your BAB is off(poor 5, moderate 7, good 10).
3. I know this might be intended to be a romp of Sacred Blacksmith but the name in D&D pertains to the divine and I don't see anything divine about this PrC.
Lastly and most important at the time you qualify for this PrC its key ability set comes too late for its use. This character at minimum will be level 10 by the time it gets its only simple creation for the day. At that time martial characters will probably have their dedicated armor and weapon enchanted with a few properties making any simple armament it can make outdated. Also the fast cast should be modified it favors spells over infusions as you can have much more useful spells be cast than infusions.
I don't know what kind of theme you are going for here but if you want to be able to give fighters the prepared versatility like you implied you should look into far more detail than just here is a sword. I say allow this PrC to take a weapon/armor..etc and be able to reassign enchantment properties to it at a cost of a mundane amount of gold and experience points for a day. Than maybe he could "add" metal gaining the properties of a certain metal for a similar amount of time.
 


Update and corrections

emoplato:
Good points and observations. Fixed the BAB progression, I keyed it in after a 20 hour day. Also I see your point about the primary ability, creating items, and updated it to begin progression at 1st level, I really aught to have done that to begin with that was just a foolish over site on my part. Lastly, while Sacred USUALLY refers to Holly or Devine those are not the only meaning of the word, dedicated is another. As it focuses on armor and weapons forgoeing other item creation that applies, pluss with the abilities he literally pulls this stuff out of the air already made.

PS: Still working on rule modifiers for creation details.

Dandu:
Due to formatting it was difficult to tell what the +1 level was in refrence to. I dont know how to make the forums keap my spacing so hopefully the new layout clears things up.

Aaaaand lastly, I think with the update the power difference between a Wizard taking this and an Artificer are a bit more balanced towards the Artificer, as was originally intended, due to the Artificers Item Creation class ability
 


Do you intend to advance spellcasting, or the class features of the original class with this prestige class?

Spells/Day: The Sacred Blacksmith gains spells as if he had gained a level in a spell casting class he already has. This grants extra spells known and spells per day for that class but dose not grant any other bonuses

spells only not abilities etc, or in the case of Artificer Infusions
 

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