Li Shenron
Legend
In the playtest the heroes, from the 1st level are able to face a variety of foes and monsters. They can beat an ogre, drow elves, wights and many more. These monsters are made in porpuse to be beaten from the 1st level.
I agree with you that the "magical feeling" of scare is very important in a game of D&D

As a matter of fact, I am even a stern proponent of occasionally using unbeatable monsters (not strictly unbeatable, but unbeatable at the current party level) in a campaign, to teach players that sometimes winning a battle equals to save yourself rather than kill the opponent (which is actually closer to real life...).
But I want to point out that just because some monsters might get a "downgrade", that doesn't mean that every monster in the 5e MM will be a reasonable foe at 1st level... most of them still won't.
Drow in particular, they should really be characters, thus having a 1st-level Drow is OK as soon as the DM can control their true level of difficulty by adding class levels.
I would not use this approach for savage monsters... they should be naturally a tough challenge, without any training or "education" into a class. But Drow really... what makes them scary is that they have excellent warriors, assassins and spellcasters.
If you design a Drow (base version, with no class level) already being equivalent to a mid-level PC, then you're shooting yourself in the foot when you want him/her to be also a high-level Wizard or Cleric and realize that you have to keep their class level lower than the PC party or the end result is too much for the same party to fight against.
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