Kavon
Explorer
Can't exp you, but I'd say that looks pretty good!That work for folks?
Can't exp you, but I'd say that looks pretty good!That work for folks?
... Then what are classes defined by, if not the mechanics which make them different from other classes? Further, what's the point of having classes if they don't have different mechanics?Classes aren't defined by having a specific unique mechanic.
Classes aren't defined by having a specific unique mechanic.
mmmm, actually?....not meaning to dogpile or anything...BUT...
Fighters: d8 HP per level, any armor, any weapons.
Magic-Users: d4 HP per level, no armor, only weapon can be a dagger, oh yeah, and magic spells! (not even getting into only MU's can use Wands or anything like that).
From that moment forward, classes are, ironically enough, by definition, defined by their unique mechanics. i.e.: What can this guy do that this other guy can't.
Yeah. They are.
They're defined mechanically, but not by unique mechanics. A fighter takes attack actions, rolls an attack roll, and does damage. So does a ranger or a rogue. The fighter might be able to take those actions more often or more easily or with a higher chance of success, but the basic mechanics for resolving them are a property of the system, not the character.... Then what are classes defined by, if not the mechanics which make them different from other classes?
Good question.Further, what's the point of having classes if they don't have different mechanics?
A fine pair of questions.... Then what are classes defined by, if not the mechanics which make them different from other classes? Further, what's the point of having classes if they don't have different mechanics?
In a general sense, absolutely. But we're talking about D&D Next and they're going to have classes.Certainly, the value of the class-based approach is debatable.
Wow, did you say that with a straight face?Classes aren't defined by having a specific unique mechanic.
With bounded accuracy stripping away the illusion of advancement provided by THAC0, BAB, 1/2-level bonuses, 5e needs something to put back the illusion. Damage is it.Should the system of expertise dice and maneuvers be expanded to classes beyond fighter (rogue and monk currently) or should they be an exclusive class feature of fighters?
Yes. Every class (martially-oriented or not) should use expertise dice in some form.[/LIST]