Quickleaf
Legend
My players are heading into Dragon Mountain soon, which will be the largest dungeon I've ever run. I know it's not a true megadungeon, but for my purposes it is. My question is: How the heck do I handle all the miniature-scale mapping? Any tips or tricks from you dungeon pros out there? 
Btw, a projector setup - while a very cool thing - is just not on the table for us.
I've already visited http://www.megadungeons.com/megadungeon-resources/ and read the mapping links there, and while they're very good, they don't pertain to actual mapping at the tabletop scale.
My thinking right now is to use gaming paper and draw up the maps with colored sharpies in advance. I suppose I can simulate light sources/fog of war with pieces of black paper to cover the map. But because of the dungeon's sheer size, I'd need at least three sheets of gaming paper (30" wide) to accommodate the dungeon. That will mean some flipping between maps, but seem seems like it would be the least hassle. Is this the best way to go? Or are there other ideas or photos you an share to put me on the right course?
Thanks in advance!

Btw, a projector setup - while a very cool thing - is just not on the table for us.
I've already visited http://www.megadungeons.com/megadungeon-resources/ and read the mapping links there, and while they're very good, they don't pertain to actual mapping at the tabletop scale.
My thinking right now is to use gaming paper and draw up the maps with colored sharpies in advance. I suppose I can simulate light sources/fog of war with pieces of black paper to cover the map. But because of the dungeon's sheer size, I'd need at least three sheets of gaming paper (30" wide) to accommodate the dungeon. That will mean some flipping between maps, but seem seems like it would be the least hassle. Is this the best way to go? Or are there other ideas or photos you an share to put me on the right course?
Thanks in advance!