D&D 5E Dex mod tp damage when using ranged weapons: Please do away with.

ForeverSlayer

Banned
Banned
I've never really understood the whole damage from dex mod mechanic when using a bow or a sling. If it was meant to represent hitting someone in a vital spot I could understand but sneak attack already covers that. I want mechanics to actually make sense and not just be a balancing factor. I would rather see STR mod added to ranged weapons such as slings and bows. In 3.5 it was only a certain type of bow but I would like to see it be all bows and ranged weapons except for crossbows.

I would rather D&D Next eliminate the dex mod to damage and instead replace it with STR mod.
 

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My suggestion is to keep Str and Dex to modify damage, but eliminate them from modifying to-hit. Then have certain large weapons have Str requirements (minimum Str 15 for a great sword, or else you can only attack once every 2 rounds), and certain hard to use weapons have Dex requirements (minimum Dex 15 for a spiked chain, or else you injure yourself).
 

S

Sunseeker

Guest
Dex-to-hit always made sense for certain weapons, but not really dex-to-damage except in special situations. I think it risks creating dangerous levels of SAD for certain classes(I'm looking at you rogues).
 




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