[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

Son of Meepo

First Post
Wat draws upon the last of Sabynha's healing power and then takes a moment to catch his breath before moving away to stand next to Gray.

"I suggest you retreat and tend to your wounded. He tells the nymph. I shall not give you another chance to avoid bloodshed."

[sblock=actions]Minor: Skald's Aura
Skald's Aura (1d6=2)
Standard: Second Wind
Move: I18[/sblock]


[sblock=Wat's Stats]Wat - Half-Elf Invoker 2+
Status: +2 to all defenses
Passive Perception 15, Passive Insight 17
AC 17, Fort 17, Reflex 15, Will 17
HP 26/32, Bloodied 16, Surge Value 8, Surges 7/10
Speed 5, Initiative +1
Action Points: 0, Second Wind [x]
At-Will Powers: Astral Wind,
Divine Bolts
Encounter Powers: Thunderwave [],
Thunder of Judgement [x],
Shining Symbol [],
Channel Divinity [],
Encouraging Chant []
Daily Powers: Silent Malediction [],
Amulet of Elegy [],
Staff of Forceful Rebuking []
[/sblock]
 

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Neil1889

First Post
The tumbling Pixe had just righted itself to shoot an arrow at the departing Zuri, but it didn't notice Rain suddenly appearing behind and above it. With the flat of her blade, she swatted the creature into the nearby bushes.

She realised that standing on the boulder, she must surely present a fine target to missile fire.

[sblock=actions]Move action = Rain scrambles onto the boulder in P12 - Total = 27. Bizzaro natural 20.

Standard action = Booming Blade on Pixie 3 for non-lethal damage - Total to hit = 25, Damage is 12 and Rain KO's Pixie 3.

Booming Blade (At Will Standard Melee 1 Arcane, Thunder, Weapon)
Target:
One creature
Attack:
+8 vs. AC
Hit:
1d8+4 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 Thunder damage.
[/sblock]

[sblock=Potential Immediate actions] Rain won't use Infernal Wrath
as it will likely kill someone.


I doubt this will come up, but she's ready to use it on the off chance:

Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 Martial)
Trigger:
An ally within 2 squares of you is attacked and you are not included in the attack.
Effect:
You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.

[/sblock]


[sblock=Ministats]
Rain


Female Tiefling Swordmage, Level 2.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 14, Reflex: 15, Will: 15.
HP: 31/37, Bloodied: 18, Surge Value: 9, Surges left: 10/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 0
Powers:
Infernal Wrath
Second Wind - USED
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Leather Armour of Aegis Expansion - Encounter Power
Conditions: None.[/sblock]
 
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jbear

First Post
[sblock=OOC] [MENTION=100292]Neil1889[/MENTION] You had Zuri use Guarded Atk last round, which hit and then hit again when Pixie 3 attacked her. No big deal. Riposte Strike is very similar (less dmg and no -2 penalty to the atk) so I'm going to assume that is what you intended.
[MENTION=78756]Son of Meepo[/MENTION] I think that is an appropriate way to use intimidate! Make a roll please and we may end this early; take a +2 bonus for the knock out of Pixie 3; It is difficult at the moment as none of the other fey are bloodied. So DC is WILL+10 at the moment. Pixies DC 24, Nymph DC 26 (make 1 roll). When bloodied they will lose +10 bonus and DC becomes WILL, so you could try it again next round if unsuccessful this round.
[/sblock]
 


Neil1889

First Post
[sblock=OOC] @Neil1889 You had Zuri use Guarded Atk last round, which hit and then hit again when Pixie 3 attacked her. No big deal. Riposte Strike is very similar (less dmg and no -2 penalty to the atk) so I'm going to assume that is what you intended.[/sblock]

OOC: Sorry, I just forgot it was an Encounter power. Zuri missed, anyway.
 

jbear

First Post
The fey nymph moves forward with a growl of anger as the larger unicorn hurtles towards Sabynha. The unicorn calls out to her still palyfully mocking: "Try to mount me again as I move, if you can!" The nymph swings her gnarled root staff at Sabynha, catching her squarely in the chest with a heavy thud. Its branches twist around her and drag her from the horses path. "No you don't silver tongue, you're coming with me!" If she is to manage to mount and catch a free ride it will truly be an incredible feat.

The pixie archers meanwhile begin shouting and cursing at Rain, moving to take a better shot at the swordmage who has deliberately provoked their attention by knocking at their bretheren with a swat of her blade, perched high on a rock. Two of the arrows strike her, causing her pain and discomfort but not striking anywhere near her vitals.

The smaller unicorn dances towards Gray, bending down and touching its horn to his head lightly. The young monk stirs but remains unconscious, however the unicorn's magic has dragged him back to the the brink. All he needs now is a gentle push and he could be back on his feet and fleeing on his own steam.

[sblock=Mechanics]Recharge rolls:
Hamadryad rolls 1=fail; Pixie 1 rolls 3=fail; Pixie 2 rolls 6=success Result: Pixie 2 recharges Fey Shot

Nymph moves adjacent to Sabynha and strikes with her staff: 20 vs AC=Hit Dmg=11 Slides Sabynha 1 (making chance to mount LU more difficult (-2) )

Pixie 1 moves closer, taking cover in a bush and fires longbow at Rain (-2 atk due to tree cover): 26 vs AC; 7 non lethal dmg

Pixie 2 moves to a clear line of fire and uses Fey Shot vs Rain: 20 vs AC=Miss; 21 vs AC=Hit 1 arrow hits for 10 non lethal dmg

LU runs past Sabynha: Free chance to mount: Acrobatics -2 vs DC Hard

SU returns beside Gray and uses Horn Touch: Gray spends a surge; Gray can now be healed as per normal
[/sblock]

GM: You're up!

Having swayed LU, SU has decided to uses her Horn Touch power on her would be rider, bringing him potentially back into the game. This cost a healing surge. Being out of heals (right?), someone would have to lay a heal check on him so he can spend his Second Wind.

Sabynha has a free chance to mount LU, acrobatics -2 vs DC Hard (20); if she manages it she is carried to where LU is now.

I will allow intimidation as a free action from here on out, as long as it goes with doing something intimidating (eg. attacking); otherwise it will be a move action vs DC 24 (pixies); DC 26 (Hamadryad). If they are bloodied DC drops by 10. If you get one to flee it could cause a collapse in moral.


[sblock=Status]
Wat: 26/32 hps; Second Wind +2 defenses TENT (3 moves to escape)
Rain: 14/37 hps (23 non lethal dmg); (4 moves to escape)
Sabynha: 8/33 hps (11 non lethal dmg) (4 moves to escape; can attempt to mount unicorn)

Zuri: 29/29 hps (3 moves to escape)
Gray: -13/27 hps; Unicorn Touch removes TKO status: can be healed Unconscious (3 moves to escape; must stand)

Nymph (Hamadryad) 35/45 hps (10 non lethal dmg) Used Spellbinding Beauty (recharge 5)
Pixie 1 used Fey Shot (recharge 5)
Pixie 2 used Fey Shot (recharge 5) 22/30 hps
Pixie 3 used Fey Shot (recharge 5) 10/30 (20 non-lethal dmg) Marked by Aegis (Rain); Bloodied

SU 3/3 successes DC Medium to mount used: Horn Touch
LU 3/3 Success; Aggressive but convinced: DC Hard to mount; used: Horn Touch
[/sblock]

[sblock=Fey Stats]
Nymph (Hamadryad) AC 17 F/R/W 14/15/16 45 hps
Pixies AC 16 F/R/W 13/15/14 30 hps
Unicorns AC 18 F/R/W 16/17/15
[/sblock]

[sblock=Terrain Features]
Boulders: 5ft high; DC 9 athletics to climb; Blocking Terrain
Fruit Bushes: These plants are difficult terrain, and bush squares are lightly obscured.
Ponds: These pools contain shallow water, which is difficult terrain,
Trees: The trees are 30 feet high (Athletics DC 9 to climb), and the trunks (marked x) are blocking terrain. Above 10 feet, the branches and leaves render the area lightly obscured.
[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 2
29/29 HPs 7/7 surges Surge Value 7
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step [X]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg
[/sblock][/sblock]
 

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Son of Meepo

First Post
Wat looked down at Gray, but then saw the dryad strike Sabynha and the rage filled him again.

He stomped right up to the dryad and growled at her.

"I gave you a chance, I told you to... STOP!"

With the one word the full power of Joven's divine wrath filled the air in front of the dryad and rumbled towards the pixie behind her.

Wat holds his own head which is now throbbing. He sneers at the similarly afflicted dryad.

"Final chance before I start plucking pixie wings!"

[sblock=actions]Move: I13.
Free: Amulet of Elegy
Standard: Silent Malediction
Silent Malediction (Damage, Nymph, Pixie 1) (2d6+7+2=17, 1d20+7=12, 1d20+7=26)
Free: Intimidate (1d20+7=17)[/sblock]

OOC: Dryad takes 8 thunder damage and is dazed until the end of Wat's next turn.
Pixie 1 takes 17 thunder damage and is stunned (save ends) and has a -1 penalty to its first save against the stun. Pixie 1 is bloodied.
Wat is dazed until the end of his next turn.
All damage is LETHAL.
Pixie 1 is intimidated (but stunned).


[sblock=Wat's Stats]Wat - Half-Elf Invoker 2+
Status: Dazed until the end of my next turn.
Passive Perception 15, Passive Insight 17
AC 17, Fort 17, Reflex 15, Will 17
HP 26/32, Bloodied 16, Surge Value 8, Surges 7/10
Speed 5, Initiative +1
Action Points: 0, Second Wind [x]
At-Will Powers: Astral Wind,
Divine Bolts
Encounter Powers: Thunderwave [],
Thunder of Judgement [x],
Shining Symbol [],
Channel Divinity [],
Encouraging Chant []
Daily Powers: Silent Malediction [x],
Amulet of Elegy [x],
Staff of Forceful Rebuking []
[/sblock]
 
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Nemesis Destiny

Adventurer
Sabynha was caught off balance by the Hamadryad's shoving attack, such that she failed to mount the unicorn as it strode past, but she was heartened by its gesture. She had been about to retreat, but seeing Wat now by her side, but also vulnerable, she could not leave him.

"I will not come with you, and you will regret it if you try to force me!" the vistani was defiant, and practically spat her words at the dryad. She drew her own blade in a flourish, even as she twirled away from that staff's reach, the like of which she did not want to feel again.

"I came to this glade with a peace-string on my blade, and I do not wish to use it, but if you do not stand down, I will be forced to loose it."

[sblock=Actions]Free: Acrobatics -2 vs Hard DC 1d20+8-2=15 Fail!
Standard Action: Second Wind
Minor Action: Draw steel
Move Action: Intimidate the Nymph 1d20+9=29 Critical!
[/sblock][sblock=ministats]Sabynha Half-elf Skald Bard 2+
Initiative +4
Passive Insight 21 Passive Perception 16; Senses Low-light Vision
Skald's Aura (Healing, Martial) aura 5; see below.
HP 16/33 Bloodied 16 Surge Value 8; Surges 10/10
AC 18 Fortitude 14 Reflex 16 Will 16 (+2 to all defences TENT due to SW)
Saving Throws [+0]
Action Points 0
Speed 6
Powers
Focused Discipline
Song of Savagery
Song of Serendipity

Skald's Aura - Active, 0 heals remaining
Knack For Success (spent)
Words of Friendship (spent)
Sly Dodge
Lesser Flash of Distraction
Cautionary Tale or Disruptive Words
Inspire Competence (active)[/sblock]
OOC: Post edited, actions changed - I misread what was happening.
 
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OOC: We all took a long rest in the Gnome Tree before heading out to see Robyn if I'm not mistaken. So that should mean that Gray was back up to 7/7 healing surges, right?
 

Neil1889

First Post
OOC: As I post, Sabynha's moved in one direction to Gray and reached J18 and Wat has headed toward the Hamadryad to I13.


Rain hops off her rock and moves into the bushes to threaten the nearest Pixie. The arrows she'd been struck with were bruising; it was all she could do not to retaliate with flame. Her blade misses the mark, slicing through the flora instead.

She tries to say something to the Pixie, but she's thrown off her stride when she puts both feet into something unpleasant in the undergrowth, "You should run, because..ow, damn and hellfire to nettles!"

[sblock=actions]Move action: Rain hops off her rock and moves into the bushes to O10.

Standard action: Rain attacks Pixie 2 for non-lethal damage - Total to hit = 14 - a probable miss. Potential damage 6.

Booming Blade (At Will Standard Melee 1 Arcane, Thunder, Weapon)
Target:
One creature
Attack:
+8 vs. AC
Hit:
1d8+4 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 Thunder damage.

Free action: Intimidate as a Free action along with a Free action use of Arcane Mutterings to make an Intimidate check with her Arcana against Pixie 2 - Total = 11. Fail, because a one is just what we don't need right now.

Arcane Mutterings (Encounter Free action Personal)
Trigger:
You would make a Bluff, a Diplomacy or an Intimidate check.
Effect:
You make an Arcana Check in place of the Bluff, Diplomacy or Intimidate check.


Minor action: Hit Pixie 2 with -

Aegis of Shielding (Minor Close burst 2 Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.


Rain will only use Hellfire blood if attacked with lethal force (damage is 1d6+4).

[/sblock]

[sblock=Ministats]
Rain


Female Tiefling Swordmage, Level 2.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 14, Reflex: 15, Will: 15.
HP: 14/37, Bloodied: 18, Surge Value: 9, Surges left: 10/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 0
Powers:
Infernal Wrath
Second Wind - USED
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings - USED
Leather Armour of Aegis Expansion - Encounter Power
Conditions: BLOODIED.[/sblock]
 
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