I'm A Banana
Potassium-Rich
Racial damage bonuses. It is unnecessary. For me it is enough to say dwarves like hafted weapons. It does not need to be hard coded into the system and force a players acceptance of those weapons for that race. And why do only PC races get it? It just needs to go.
I actually think it DOES need to be hard-coded. If dwarves use axes and elves use bows, there should be a mechanical advantage for those who do so, and an incentive for even those who do not to pick up that weapon and use it.
1d6 damage reduction for being drunk, please just remove this. Add temporary HP if you think people have to be able to take more damage while drunk.
Really? Methinks someone may be taking a game about magical gumdrop elves a little too seriously if they think an "intoxicated" status is ruining their fun.
Contested rolls, they are too random. Opposed rolls should be against the save of the opponent. both roll. if one succeeds and another fails there is a victor. If both fail it continues, if both succeed it continues. This is really key in the arena of stealth.
It's a math tweak, but this seems...a little overly complex as a default rule. I don't know what's "too random" about contested rolls -- to random for what purpose?
The HD dice pool. I am not sold that the added complication generates that much added benefit. Just say you can heal up to your HP total per day. Have 20 HP you can heal 20 HP per day. You need to initiate a heal with a short rest and binding wounds as usual.
Rolling dice is more fun than math. But an easy tweak if you prefer math.
Coupe de Grace: two hits kills anything. this is extremely weak vs. low HP monsters and extremely good vs. high HP monsters. There needs to be a scale in there or at minimum a save, or something. IDK what but something.
Why shouldn't we be able to kill helpless creatures by stabbing them in the face (and maybe swirling the sword around a little bit)?
INT and CHA saves are ill defined. Need I say more? They need to be more cut and dry. I like WIS to notice stuff, INT to figure out stuff, and CHA to resist mental stuff. It can be mixed in a different way, it just needs some definition.
I'm pretty much into that idea.
Missing concept - weapon size. I think weapon size was a great move forward with 3e. Removing it in 4e was a step backwards. I do not mind simplifying the system but a giants greatsword should do more damage than a humans, it is just that simple. I am not seeing that happen in any kind of consistent way across the rules.
I don't think we need weapon sizes per se. I've got no problem saying "Small creatures need one extra hand to wield a weapon (Light -> one-handed -> two-handed), Large creatures need one less hand (two handed -> one-handed-> light), and anything that goes off the charts is either too big or two small to be used as a weapon for that creature."
Why make 7 flavors of longsword, when 1 flavor of longsword fills the "dagger for a giant, bastard sword for a halfling, normal sword for a human" niche?