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Bring 'Um Back Alive?

We could keep it open so air can enter the bag's plane. Like a bag in a trash bin. Or just skip the middle guy and craft a Trash Can of Holding.
I don't think it works that way, the opening is a portal to non-dimensional space. Even if it did, would you put your hand in a bag with a rattle snake in it, just saying, I don't know if a bag would stop the abilities of the creature in question from working.

Also, a lot of these creature will test the limits of the bag: 1,500 limit on a type 4, cost 10,000gp
 
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I was thinking more in terms of carrying the gear, not the critters.

For higher power beasties, you might want to be able to T-Port them directly to their holding cells. (Still gotta neutralize them first.)
 

I don't think it works that way, the opening is a portal to non-dimensional space. Even if it did, would you put your hand in a bag with a rattle snake in it, just saying, I don't know if a bag would stop the abilities of the creature in question from working.

Check what happens when you put a portable hole in a BoH, or vice versa! The vacuum of the Astral Plane pulls matter onto the plane. The laws of pressure apply to portals. Air fills available space, it stands to reason that air passes through the portal when it's open.

Regarding your other hypothesis, I agree, I don't think their abilities are neutralized, either. They could be put into cages which act as self-contained Anti-Magic Fields. Then you'd only need to worry about creatures with odd extraordinaries.
 
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Just be sure you and your DM are on the same page with Teleport - remember you have to be touching the creature, it must being willing, you must be familiar with the place going, and limited by weight.

Fortunately, "unconscious" counts as "willing". Just be sure it isn't faking.

The size category limitation could be a factor with particularly large creatures.
 

I had a pair of NPCs in my game once who specialized in the "bring 'em back alive" department. They were bounty hunters more than big game hunters, sure, but evil adventurers, assassins, minor warlords etc. (whom they targeted for a living) do make some fierce beasties pale in comparison in D&D. Those NPCs were a Paladin/Grayguard wielding a Merciful sword and power attacking for huge amounts of nonlethal damage, and a Wizard specializing in buffing her companion and putting on the hurt with the Nonlethal Substitution feat. Worked really well, and quickly took one of the PCs (a 10th level melee guy) into prison.
 

I had a pair of NPCs in my game once who specialized in the "bring 'em back alive" department. They were bounty hunters more than big game hunters, sure, but evil adventurers, assassins, minor warlords etc. (whom they targeted for a living) do make some fierce beasties pale in comparison in D&D. Those NPCs were a Paladin/Grayguard wielding a Merciful sword and power attacking for huge amounts of nonlethal damage, and a Wizard specializing in buffing her companion and putting on the hurt with the Nonlethal Substitution feat. Worked really well, and quickly took one of the PCs (a 10th level melee guy) into prison.

Yes, Bounty Hunter build designs. This is what sort of thing I'm talking about.
 

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