pathfinder rogue is less useless then a 3e rogue but still not a worthwhile member of the party most of the time. I've ran some modules with pretty high trap DC's and the party had no trouble at all with the ranger detecting them all and then just using common sense to bypass the traps in most cases or at worst using a summoned monster trigger them harmlessly.
No one needs a rogue to disable traps when they have a summon monster 1
The rogue is there to handle the 14th and higher trap of the day, of course. And to throw alchemist's fire at zombies.But... but... but... I've been told repeatedly, by people swearing up and down, that a wizard can NEVER replace a rogue.![]()
He has been a group leader at the table by popular choice for over 10 years now. How do you think he got to be an officer? He let one of the newbies lead for the last few months who assumed the role on his own and that is when thing started falling apart.
I thank all for their input. Although I have already cut the group size down from 10-13 to 8, perhaps I need to limit it to 6. We have made some changes and if they don't work we may just have to do that. Correct, the topic is spinning its wheels, time to close it.
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I GM-d Pathfinder two years ago for about 7 months, and while the campaign overall was wildly successful (beyond what I could have ever hoped for), by the end of it, I was close to reaching "max capacity" for managing the game--and the party was only 8th level. I made a comment on these boards that I finally understood why the "old school revival" movement was in vogue, because "rulings, not rules" makes for a much faster, less stressful game for the GM.