Jacob Lewis
Ye Olde GM
I did say "renting", but I said nothing for nor against computers. Don't put words in my mouth, please.Yes, and they have been trying it, too, but you've said you don't want anything to do with "renting" content or using computers in the game. You may need to be open to the idea that the other way that works may not be what you want.

I say I'm tired of eating fried steak and someone decides offering me broiled steak and a steak burger are "new" ideas, am I going to be wrong for being disappointed about that? Maybe for not being clear enough with what I want, but so far, the menu only contains 'steak'. A hundred different ways for steak, and a few salads. (Man, I could go for some steak...)
I think there is too much reliance on companies to come up with new ideas or innovations that none of us really have. How do we know this is the only way an RPG is supposed to be made if nobody ever tried anything truly different than what we already know? Point is, I don't care for another game system so closely similar to ones I already have. Why should any of us be excited about the same thing regurgitated back at us because the plate is different? (Its still steak!)
Fourth Edition *could* have been greater than it was if they could convince themselves that they had to own the old market. Start a new one! Most gamers seem very content to fall back on 3.5, or even picked up on Pathfinder as a newer, revised edition. 4e was different, but not different enough. And it seems to me that it was held back because of most of the points I originally expressed.
Maybe its time to reinvent the market. But that's not likely to happen if the menu never changes. (Again, more steak.I am fairly convinced that the basic modes of business available are limited by the niche-nature of the market. And that's not due to game design, or marketing, but due to the nature of the activity. Just as not everyone enjoys model trains as a hobby, not everyone enjoys RPGs. That means market saturation will always be an issue for publishers, making a game based in a single-small book unlikely to be economically desirable for the publisher.

You know that for a fact? Ask around. I have. And I still do. Doesn't mean I'm right or you're wrong because I didn't get around to asking everybody, and people I ask may be different than anyone else. Also, people aren't always honest, even with themselves. And most just might not care what some random person asks about something they don't care about.So, those extra books are required for economic viability for the publisher, and to give enough options to the game so gearheads are attracted to play alongside folks like you - these two together are required for real "success" and "viability" for both the publishers and players. But I don't think those extra books are actually intimidating folks and causing them to stay away from the game.
But they do exist. Gamers are used to it. Try enticing non-gamers with your favorite game which takes up multiple shelves and closet space. I have shown them my various games, gave them a quick glance through each PHB, and asked their opinions about it. It is intimidating, even when I explained how most of it can be treated as optional. Their preference was usually the boardgames that had one 36-page booklet explaining how to play. You cannot tell me it is not a factor. That's nothing more than a denial than a willingness to address a possible problem with no easy (or risk-easy) solution. There must be a way!
