Hitomi Camacho
Explorer
I’m near finishing Always on time and I have some issues about how it might go the last encounter.
First of all, let me congratulate the writers of the Zeitgeist campaign, the faces of my players when they got the revelation from Ashima-Shimtu were worth watching, just when they were sure the Obscurati were about summoning alien entities from the other-planes to conquer the world the revelation that God-slaying is in the game was kind of a shock, endless possibilities of conspiracy raised in a few seconds… great job guys.
Now it comes the tricky part, first, at Odiem, they didn’t fight against Ottavia, they just run downstairs to Ashima’s vault. So now Ottavia is alive, would it make sense to have her on the Obscurati meeting? I was thinking about cutting some of the musketeers or guards and have her besides Luc but maybe this makes the encounter to much difficult for the players.
Also I have a problem with the political repercussions of my player’s actions. They have previously contacted Inspector Delft and he has marked Luc as a not suitable target for kidnapping, just because the incredible amount of


that will rain over the RHC when the sovereigns of Danor reclaim his liberation.
With that in mind just imagine their looks when Lia Jierre greeted her brother at Vendrice Station. Once again an amazing cliffhanger for a game session, just when the players were thinking about the repercussions of their interaction with Ashima-Shimtu BAM! , the king’s fiancée is one of the bad guys!
So, what do I “fear”? As I see, my players will get to the warehouse, look at the meeting inside, do nothing and then leave. Don’t get me wrong, I feel it’s a logical conclusion, they have discovered really valuable information but I would like to end the adventure with a chasing on Vendrice or a good session of sword-fighting atop a train. Do you believe it would be ok to push things a little so a confrontation is assured? Like having the Obscurati spot the players and chase them? Not sure to punish good spy-craft in sake of action...
First of all, let me congratulate the writers of the Zeitgeist campaign, the faces of my players when they got the revelation from Ashima-Shimtu were worth watching, just when they were sure the Obscurati were about summoning alien entities from the other-planes to conquer the world the revelation that God-slaying is in the game was kind of a shock, endless possibilities of conspiracy raised in a few seconds… great job guys.
Now it comes the tricky part, first, at Odiem, they didn’t fight against Ottavia, they just run downstairs to Ashima’s vault. So now Ottavia is alive, would it make sense to have her on the Obscurati meeting? I was thinking about cutting some of the musketeers or guards and have her besides Luc but maybe this makes the encounter to much difficult for the players.
Also I have a problem with the political repercussions of my player’s actions. They have previously contacted Inspector Delft and he has marked Luc as a not suitable target for kidnapping, just because the incredible amount of




With that in mind just imagine their looks when Lia Jierre greeted her brother at Vendrice Station. Once again an amazing cliffhanger for a game session, just when the players were thinking about the repercussions of their interaction with Ashima-Shimtu BAM! , the king’s fiancée is one of the bad guys!

So, what do I “fear”? As I see, my players will get to the warehouse, look at the meeting inside, do nothing and then leave. Don’t get me wrong, I feel it’s a logical conclusion, they have discovered really valuable information but I would like to end the adventure with a chasing on Vendrice or a good session of sword-fighting atop a train. Do you believe it would be ok to push things a little so a confrontation is assured? Like having the Obscurati spot the players and chase them? Not sure to punish good spy-craft in sake of action...