Nellisir
Hero
So, you're saying DON'T lead off with the Tomb of Horrors??Yeah, don't intimidate the newbie. You don't throw the frog into boiling water. You place the frog in water, and slowly turn up the heat until cooked.

So, you're saying DON'T lead off with the Tomb of Horrors??Yeah, don't intimidate the newbie. You don't throw the frog into boiling water. You place the frog in water, and slowly turn up the heat until cooked.
Remind me never to stand near you in a lightning storm. Or use the same lottery numbers.In 1988, when 2nd Edition came out, my PC was a half-orc assassin.
It would be interesting to see half-elves and half-orcs put in the MM as templates. After all, in the 1e MM the half-orc could be half-human or half-goblin. But then again I like templates and the like. I still have not had the chance to play Glaucus, my spellstitched swarm-shifter dread necromancer emancipated spawn half-scrag sea kin lacedon with abothe grafts.I get the appeal of half-elves, but they are pretty milquetoast. I mean, they're basically elf-lite. The half-orc makes some sense; it's the big bad brute icon.
So, you're saying DON'T lead off with the Tomb of Horrors??
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So, you're saying DON'T lead off with the Tomb of Horrors??![]()
It would be interesting to see half-elves and half-orcs put in the MM as templates. After all, in the 1e MM the half-orc could be half-human or half-goblin. But then again I like templates and the like. I still have not had the chance to play Glaucus, my spellstitched swarm-shifter dread necromancer emancipated spawn half-scrag sea kin lacedon with abothe grafts.![]()
Fortunately, he has a great personality.I still have not had the chance to play Glaucus, my spellstitched swarm-shifter dread necromancer emancipated spawn half-scrag sea kin lacedon with abothe grafts.![]()
I want a simple system of rules in one place that will let me play the basic, fundamental game at its basic level. I want it to have components and mechanics that enhance the game and make it fun to play the way it is presented. Modifications, expansions, and continued play should be added later as options for different styles or flavors of play. Players should be able to make enjoyable characters with choices that are neither cumbersome nor convoluted, both during character conceptualization and regular game play.
Expansions should mainly comprise of more "playable" materials (i.e. adventures and toolbox/components for running adventures) than rules. Campaign settings should offer their own lines for different "flavors" of the game. These, IMO, should be carried by more than a single publisher to support the core game and open the market for publishers AND buyers. License, if you must. Stop trying to do everything yourselves when you obviously do not have the resources (or commitment) to give a real effort!
And this is just stuff off the top of my head. I know I'm probably better off trying to do this myself, but maybe someone in out there will listen and make something happen before I get around to it. We all dream, don't we?![]()
My guess is that you've been active on message boards too long, my friend. I don't participate as much as I once did, largely because I find myself more productive (and happier) doing other things. I will browse to gather news, information, and even insight through different perspectives. But for the most part, I avoid getting drawn in unless I *really* need to get something off my chest.
Great systems like Alternity come out and then die on the vine, because they lack adventure support for the aging likes of us. Many gaming systems are published and have absolutely NO support for anything, other than the basic game rules. There are many games out there that we'd like to try, but we simply don't have any spare amounts of that precious commodity to use.
It has gotten to the point where we can no longer spend many hours on world development and adventure creation, and so must rely upon authors to do these things for us.
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I think that there's one basic truth, that is largely being ignored by many companies; the demographic is changing. Younger gamers are playing on consoles and computers. It's older gamers who are tending to drive the RPG market. There are certain things to consider, when you realize that truth.
So create all of the splat books, world books, and expansions that you want to but, if there simply isn't the time to create what is used WITH them, they're going to stay on the shelf.