innerdude
Legend
True enough, RE: Legends of Anglerre. It doesn't help that there are multiple magic systems and setting presented in one book. Savage Worlds has a lot of fiddly bits, for my taste. Not at many as either WotC version of D&D, to be sure.
The new FATE Core book is that "stripped down" version. Although there's an even more stripped down version in the works called "FATE Accelerated Edition", I don't see that as good for sustained play.
Getting aspects is one of those things that seems harder for people who have played traditional rpgs than for newbies. There seems to be a bit of "it can't be that simple" going on.
You know what's interesting, though? There's actually TWO relatively viable, MAINSTREAM systems to recommend to Sticknia that generally meet his criteria. How cool is that? It's not like we're recommending some totally-off-the-beaten-path, super-indie system that exactly 5 people other than the creator have ever heard of.
(Incidentally, I've also heard good things about HARP and Risus, just haven't had a chance to check them out.)
Good times to be an RPG player (though bad times it seems for the publishers who have to compete for attention).

Last edited: