JRRNeiklot
First Post
I don't like it. Too easily fixed. Make it removable only by a wish and they might have something. Otherwise it's a minor inconvenience.
JRRNeiklot said:I don't like it. Too easily fixed. Make it removable only by a wish and they might have something. Otherwise it's a minor inconvenience.
There should be a high level cleric spell that can fix it, IMO.
There is. One of the listed uses of greater restoration is to restore maximum hit points.
Eh. That's a lot of tracking/magic dependence/time. I mean, as an option, sure, but I wouldn't want all energy-draining undead by default to come with a "YOUR CHARACTER'S STATS ARE FOREVER CHANGED (barring rare magic) BECAUSE SOMEONE ROLLED LUCKY TONIGHT" consequence.
Wait a minute, a wight drains 5 hp on a hit, that's on top of the damage it does. It's rated as a level 3 creature. Remove Curse (level 3, i.e. need to be a level 5 cleric), or Greater Restoration (7) are the only spell listed AFAIK that remedy this HP loss, other than a long rest. So if you are in a dungeon full of undead, you are going to go down fast, and often, and stay there, i.e. dead. There won't even be any corpses of the fallen adventurers that came before you, they'll be taking part in your destruction. That is a VERY well designed trap dungeon that should indeed, terrify players. I would describe it as a DM like your hair is falling out and your eyes go gaunt and you look old, similar to the Wraith in Stargate Atlantis.
Several level 3 or level 7 cleric spells are also not easy to come by, for level 3 parties fighting such creatures, and even when you are higher level, they will still in greater numbers be a very big threat to weedle down the fighter and other party resources before they get to the lower catacombs and fight deadlier enemies. I think it's a good mechanic, fair and balanced but still a danger.
I'm playing this next week, I CAN'T WAIT!!!