Jacob Marley
Adventurer
Amused. The siege example was pretty much an afterthought in my post on using Mythic:GME to adjudicate the crossing of the desert. Or, as I have come to learn, an Abyssal wasteland.
In reality, there is nothing inherent to the siege that makes it more interesting than nomads, a giant scorpion or the Grand Canyon - in the right context, all can be made equally enjoyable. Likewise, all can come across as boring or contrived. The key, I find, to whether a particular encounter is interesting or not comes from understanding what provokes my players to act.
Aside: you all are way too prolific posters. I took a weekend vacation and it took me four days(!) to catch up on this thread.
In reality, there is nothing inherent to the siege that makes it more interesting than nomads, a giant scorpion or the Grand Canyon - in the right context, all can be made equally enjoyable. Likewise, all can come across as boring or contrived. The key, I find, to whether a particular encounter is interesting or not comes from understanding what provokes my players to act.
Aside: you all are way too prolific posters. I took a weekend vacation and it took me four days(!) to catch up on this thread.
