I don't agree. Most of these characters are NOT AT ALL like average people, right from the start.
Who said anything about average people? They're not (yet) heroes is all. They certainly have potential and a bit more than the average joe. It is simply a matter of degree and playstyle.
Ged is a hugely promising student who has substantial ability
... making him a 1st level sorcerer or wizard. As opposed to a 1st level commoner or zero-level NPC.
Luke Skywalker is already known as a great pilot and has substantial innate capabilities when he starts out, substantial enough that he is marked for death, and yet manages to escape.
Making him a 1st level [whatever class he fits best - cleric? monk? paladin?] as opposed to a 1st level commoner or zero-level NPC.
On Tatooine he's maxed out skill: Pilot and has a force point (or whatever). He's not yet a fighter or force-user of any skill or renown. He can't even hold his own in a bar yet.
He only manages to escape with guidance and training under the apprenticeship of obiwan.
Thomas Covenant has great power, though he has little understanding of how to use it at first.
... making him a 1st level sorcerer or whatever the closest equivalent would be, as opposed to a 1st level commoner or zero-level NPC.
The majority of the characters in both of Tolkien's works are hardened adventurers and heroes, if not actually higher powers. The hobbits are a sort of contrast, but all of them are still called out as unusual examples of the hobbit race, except possibly Sam in some sense.
Which is precisely why I explicitly called out the hobbits (and maybe dwarfs from tH).
I think its quite reasonable for all characters to have a degree of heroic stature.
I agree. Being 1st level in an adventuring class sets them apart. That's what it's there for.
Again, this is the norm in fantasy, particularly in the sort of genre D&D is primarily focused on.
Except that starting out as a powerful hero isn't, necessarily, the norm in fantasy.
Its FINE to allow for a "0 level" type of character, but I don't see a huge demand for this that justifies reworking the entire traditional level structure.
I haven't read any posts in in this thread where someone advocates 0-level PCs as the starting point.
I mean really, I find it quite amusing that you all find it fine for DDN to do this, but heaven forbid when 4e innovated in any way, that was anathema.
I have no qualms with 4e. I won't be involved in discussing any kind of edition war sentiment.
I'd prefer to keep the existing and traditional pattern, PCs are heroic adventurers, qualitatively different from ordinary people.
I'd prefer both be supported: the OD&D-3e tradition of 1st level adventurers being a little better and having more potential than the average joe; and the 4e tradition of skipping that part and getting right on with the heroic stuff.
Both can make for a fun game IMO and IME.
I don't see where there is a problem with a typical 3e or 4e level progression WRT NPCs. Certainly in 4e NPCs can have a wide variety of stats. An ordinary non-combatant might be a minion, but there's no reason to assume that as a rule, they could also be low level standard stat blocks when required, or even higher level ones if they represent substantial potential threats. That doesn't make them in any way the same as PCs either, it just gives you tools to make them threats as required (or companions if you need that). Thus there is no untoward 'gap' between a 4e townsperson and a 4e PC. PERSONALLY I haven't had any issues portraying "new to the world of heroes" PCs with 4e rules. You just make sure they have the correct threats to face and their surroundings reflect that the character is not some amazing prodigy, its quite easy, and usually only requires some modest storytelling.
As I said, 4e is a fine game in my opinion so I won't engage with you on this other than to say that I agree for the most part.
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