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D&D 5E D&DN going down the wrong path for everyone.

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innerdude

Legend
If you feel that WotC seems to be abandoning you as a customer, I empathize. I really do, because I was in the same position back in 2007-8. WotC was moving D&D into territory I didn't particularly like so I didn't buy much of 4e and was happy to stop playing it when the campaign that we were using it in petered out in favor of games we preferred. I was told my opinions on the game were wrong, misinformed, edition warry, and a whole host of fairly rude things. I said or implied in a number of cases that I thought D&D R&D was focusing the game too much on combat, murder-hoboing, killing things and taking their stuff, and leaving much of the richness of the game's promise behind. But I don't think I ever implied they were doing so dishonestly or were deliberately minimizing a market segment's voice (I certainly never tried to do so), rather, I thought they had just tapped into an echo chamber and didn't think to look outside it or realize how small that echo chamber was. Contrast to several years later and WotC is engaged in a widely available public play test with relatively frequent surveys - they're saying they are taking a much more open view. And you're implying that they are deliberately marginalizing some of the respondents. Need you stoop to that level?

The only real "truth" we can almost universally accept regarding D&D Next is that WotC determined it was in their best interests to produce a new version of the D&D game.

The "why" is going to always be nebulous, and likely debated long after the actual rules are released (there's still people debating the changeover from 1e to 2e--or even OD&D to 1e, for heaven's sake). But clearly, from a product, revenue, and / or brand standpoint, WotC thinks 5e is a good business decision.

That said, like you @billd91, I sympathize with the 4e customers who feel they're being abandoned, though from my perspective I think the 4e fanbase is getting much more overall sympathy than the 3e adherents received in 2007-2008 from the 4e early adopters. Partially because I think the 3e fanbase is now recognizing that the situations are similar, and in no small part because Paizo on the whole is more than adequately serving their needs, and no longer have as much currently invested in the WotC / D&D brand.

Someone else in this thread, I forget who, basically said if the 4e fanbase were to go into a rage and demand more concessions in the 5e design process, he'd give 'em what they wanted, and I agree with that sentiment.

I haven't responded to a single playtest survey, because despite having downloaded three iterations so far, I can't convince my group to try it out. But I don't think it's unfair, or even malicious if WotC actually WAS using the supplied demographic data to inform their design and business process. As a company, they'd be NEGLIGENT to all of their stakeholders--employees included--if they weren't going to try and produce a high-quality, broadly salable product that would drive success.

And if abandoning much of 4e's "core" to reach a larger audience is part of that overall strategy, then it is, as they say, what it is.

I think what would be more interesting to me at this point would be to get in the heads of the 4e design and strategy team back in 2007, and hear what their expectations actually were regarding the success of 4e. This is pure conjecture, but I'd be willing to bet that most of them thought that 4e was going to be a home run--it was going to completely re-vamp the industry and their player base, and was going to be the "core platform" for the D&D brand for at minimum 8-10 years of business (games, board games, miniatures battles, DDI, virtual tabletop, video game licensing, cross-media content).
 
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Ratskinner

Adventurer
Just because you insist that I'm making it up, doesn't make it so! Fact: All surveys thus far have had the respondent indicate their edition of choice at or near the top. Hypothesis: They are using that data to weigh the responses given in that survey. Basis given. Next.

I think El Mahdi's point was that there is no way to confirm or deny the hypothesis without insider knowledge of how they are processing the surveys. Whether or not subsequent playtests appear to respond to your (and other) responses will do nothing to resolve it. Thus, barring different evidence which we are unlikely to see, it will remain conjecture. That is to say, there is no reason to presume that "time will tell."

Also, your original statement was a bit more inflammatory than "They are using that data to weigh the responses given in that survey.":

I think it's more than a little possible that they use that one question to weight the importance of feedback given; it's entirely possible/likely that a lot of the harsher criticisms of the direction Next is taking that come from self-professed 4e fans simply do not carry as much weight for the design team as their chase market (3.x or PF people) and thus get filed into a pile labeled "butthurt 4th ed fans" or similar.

I mean, I hope they are using the answers to somehow weight the responses...otherwise why ask it...but I don't know. I would accept that assertion as a "default" position. You are making the additional assertion that they are doing so in a manner discriminatory against 4e and its fans. That, I think, is where the issue lies. Barring insider insight, nothing about the playtests can actually confirm or disprove that assertion.
 
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billd91

Not your screen monkey (he/him)
I think what would be more interesting to me at this point would be to get in the heads of the 4e design and strategy team back in 2007, and hear what their expectations actually were regarding the success of 4e. This is pure conjecture, but I'd be willing to bet that most of them thought that 4e was going to be a home run--it was going to completely re-vamp the industry and their player base, and was going to be the "core platform" for the D&D brand for at minimum 8-10 years of business (games, board games, miniatures battles, DDI, virtual tabletop, video game licensing, cross-media content).

I'd like to have a fly-on-the-wall point of view of some of that as well. But I'm not so sure they thought they had a home run. Mearls posted on a blog somewhat later just how nervous they were (or at least he was). Now, it may be that the R&D team had the same feelings back in 1989 or 2000 with the editions they were putting out, but his statement tells me that there was some doubt and there was enormous relief when the initial sales were blasting through the first print runs. Makes me also wonder when (if) doubts set back in, leading to the decision to put further production on 4e on hold and conduct a big, public play test.
 

Dausuul

Legend
I mean, I hope they are using the answers to somehow weight the responses...otherwise why ask it...but I don't know. I would accept that assertion as a "default" position. You are making the additional assertion that they are doing so in a manner discriminatory against 4e and its fans. That, I think, is where the issue lies. Barring insider insight, nothing about the playtests can actually confirm or disprove that assertion.

My guess would be that they are using the answers, not so much to weight the responses, but to group them. In other words, let's say a lot of people are complaining about not enough tactical options for the fighter. If WotC can see that most of these complaints are coming from 4E fans, that informs their effort to address the problem; it tells them that injecting a little more 4E into fighter design might help.
 

Ratskinner

Adventurer
My guess would be that they are using the answers, not so much to weight the responses, but to group them. In other words, let's say a lot of people are complaining about not enough tactical options for the fighter. If WotC can see that most of these complaints are coming from 4E fans, that informs their effort to address the problem; it tells them that injecting a little more 4E into fighter design might help.

Probably true as well. I'd also expect that if a given playtest had rules that they were targeting for an edition X feel, that they would more heavily consider the opinions of edition X fans. Which could lead to a situation where your answers are weighted differently in the same survey, depending on the topic of the questions.
 

Saying such negative and spurious things as what you said about the polling data, is no different (whether intentional or not) than those who hated and attempted to sabotage 4E. Simply put; an illogical assumption at best, certainly counter-productive, and wholly falacious.

All of us have the opportunity to show how we're different than those that attacked 4E, that we've all learned from the mistakes of the past, and we're better than those that attacked 4E.

So far, there's a very vocal minority of 4E fans that are showing they're no different than the fools who bash 4E, and doing the entirety of 4E fans a huge disservice.
I used to bash 4e a lot more. I was a horrible fan and said things I wish I could take by and was generally a troll on the 4e forums.
I try not to be overly negative and trollish to 4e anymore - aiming for critical but fair - but I’m argumentative by nature so sometimes I slip.


This also goes for those who like to characterize 4E as a failure ( @Jester Canuck and others), under the supposedly innocent guise of only talking about it as a business. This is also disingenuous and fallacious, and nobody here is fool enough to not know what is really being said.
Okay, this will be long. Sorry.


Financial failure does NOT equate with failure as a product. The market is filled with products that were great ideas but terrible financial failures due to poor marketing, inadequate presentation, unlucky timing, or just a smaller than expected audience. (These are generalizations, not specific comments aimed at 4e.)


4e was great at what it did, but what it did was narrow. It chosed a tight gameplay focus over broad appeal and strong, consistent mechanics over flexible diverse mechanics. None of these changes are bad in and of themselves. They’re simply design choices. And if you like tight mechanics, consistent gameplay, and firm balance they’re positively great design decisions.
(I’ve often argued that none of the mechanical & design changes 4e made were bad individually and all looked like great ideas on paper. I supported most until I saw the final execution. I think that’s why I trolled-out as much as I did: I had been a strong advocate of 4e for almost a year and was disappointed by the final product.)


Did 4e fail as a game? Ummm... maybe?
As much as find 4e not for me, I can only think of three ways.
First, the math wasn’t as tight as promised, especially regarding monsters. Second, one of the major design goals was to remove the Christmas Tree of magic items, which was a partial failure as magic items were just as important for high level characters and suddenly important for mid-level characters. The game became more high magic with characters getting a +2 magic item at 2nd level.
Now, both of these problems were fixed, via changes to the monster math, the expertise feats, and the inherent bonus rules. So they’re not really failures with the edition so much as the initial books in the edition.
The final problem was the skill system. They revised the DC by Level chart twice but this didn’t fix the underlying problem: the numbers get too big too fast and it’s too easy to stack bonuses for skills. I’m hesitant though to call this a failure, as you have to try to fail. It’s a problem, but I think it wasn’t a priority and they instead focused on the other systems of the game. “Fixing Skills” was never a design goal.


Notice I didn’t mention the whipping boy of 4e: combat length. This is because I wouldn’t call that a failure. In set-piece fights, big boss fights, this is a feature not a bug. If you design around it, it’s not a problem.


So did 4e fail as a game? Yes. In two ways that were fixed and one one way that was not part of the design goals.
I’m a Pathfinder fanboy and I can rattle off more ways Paizo failed than that.


Did 4e fail financially? Yes, for much more varied reasons. Reiterating my earlier points, and those from my blog:


First, as mentioned before, the economy tanked. Not WotC’s fault, and unrelated to the edition.


Secondly, the edition was sold based on digital tools. This was one of the primary focuses of selling the edition. But because of the death of the programmer in charge, work on the tools had to be restarted from scratch. Not WotC’s fault, and unrelated to the edition.


Third, to gets as much content out as possible, the books were exceedingly fluff-light and very crunch-heavy. A boon for people who liked crunch. But when the Character Builder was released it enabled people to get all the content from the books for a single one-time payment of $7. Only minorly WotC’s fault, but unrelated to the edition.


Fourthly, because classes and books required so much content and WotC was trying to get it out as quickly as possible for a game system they were still themselves learning. So powers were often shaky and content not playtested thoroughly. This led to sweeping errata that devalued the physical books in favour of said digital tools. WotC’s fault, but unrelated to the edition.
The rules themselves hurt the edition in an subtle way. Because of the exception based design the core rules are simple to learn. Check out the rulebook for the revised miniature game. The rules are almost identical (the miniature game has an extra condition and more detailed rules for AoEs interacting with cover, so it’s actually more complicated). This made it possible to skip the core rulebook, learn the rules from someone else, and buy another book, be it secondary PHB or Powers book. But an edition is buoyed by continued and regular sales of the core rulebooks, which should be a continual revenue stream. WotC then made this worse with Essentials releasing three books that also replaced the Core Rulebook. WotC’s fault, but unrelated to the edition.


Fifth, there was the GSL. While the OGL was overly lenient the GSL was overly limiting reducing the number of 3rd Party Publishers, which feed sales of the Core Books. This was paired by WotC’s secrecy. They didn’t share the rules or work with 3PP, who were kept in the dark regarding the GSL until they suddenly found out they could not release books until after GenCon 2008, could not have books or product lines that shared content between 3e and 4e, could not change any of the rules. And because the online tools became the place to make characters, using 3PP content became harder.
For example, Paizo first got a look at 4e at D&D Experience in Winter of 2008, at the same time as the fans. Instead of working with Paizo and letting them get the rules early in exchange for, say, switching their product lines over to 4e, WotC let the company nervously wait as the time to start publishing books for GenCon 2008 neared. Again, WotC’s fault, but unrelated to the edition.


Lastly, there were the changes. While many of the mechanical changes were not popular, the lore charges really stand out. There is no shortage of role-playing games out there, especially with PDF publishing and the OGL. You can find the game just for you if you’re willing to look hard enough. There are likely many games more balanced than 4e or with equally tight tactical combat. What makes D&D stand apart is it’s legacy, its history and lore. Likewise, after thirty-odd years, people are invested in the lore. Their stories depend on it. Every monster or race or class might be someone’s favourite. While I was largely indifferent to the Blood War ending and the elimination of Yugoloths, I’m sure that wrecked someone’s campaign.
Again, every change made sense in a vacuum and were done for solid defensible reasons, but when taken as a whole it’s a heck of a lot of changes. It made D&D something else, something many players felt less of an attachment towards . And again, WotC’s fault, but mostly unrelated to the edition.


This is not a comprehensive list by any means, but it’s some of the big factors that hurt the game and sped its end.
And (again) most were unrelated to the actual gameplay.
 

No, the timing is exactly my point. Both 3e and 4e were 3 years from start of development to release. 2014 is a) the 40th anniversary of D&D and b) 6 years into the life of 4e, which pretty much follows WotC's plan of major overhauls every 5 years. A new edition in 2014 was a fait accompli. And if a new edition is coming out in 2014, then planning is going to start in 2011. Which it did.
Nitpicking: it’s not 6 years into the life of 4e as 4e ended in May 2012 when Into the Unknown: the Dungeon Survival Guide was published. You can’t really count 2013 or the first half of 2014 any more than you can count 2008 as a part of the lifespan of 3e.

Mearls said at last year’s GenCon that it’s actually in WotC’s interests not to publish a new edition every five years, or at least not in the manner it’s done the last few times. Re-releasing the core books or a revision with updates is more economical, requiring less playtesting and development. They’d actually rather return to focusing on adventures and expansion material. Material that complements and fuels continued sales of the Core Rulebook(s) makes the most financial sense.
There also was not a new edition for the 20th or 30th anniversary. If this was something WotC thought strongly about, they likely would have delayed 3.5e by a year. The anniversary is a bonus at best. And, again, problematic unless the books are ready by January 2014 unless they want to miss half the anniversary year.

Five years is simply too fast, especially at the rate the hobby is growing. Five years leads to a skipping of editions. Like Windows OS, which also seem to come out every five years. Many people only get every other OS because it's too expensive and too much of a hassle to learn a new system that often. (Some have noted that Windows, Star Trek movies, popes, and D&D editions seem to follow a big/small cycle.)
My son won’t be old enough to play D&D for another ten years. If I felt that WotC was going to just keep cycling through editions I might hunker down with the vast library of books I already have and wait for 7th Edition.

Now... the 50th Anniversary. That’d be a time to release a new edition. Aiming at an eight-year lifespan for 5e and preparing for 2024 wouldn’t be a bad idea. Of course, given the fracture state of the audience... if 5e isn’t a smash hit, we likely won’t get a 6th Edition, in either 2019 or 2024.
 
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pemerton

Legend
If any one of the people on here (including yourself and @pemerton among others), had devoted even a fraction of the time you've all spent complaining here to instead providing official feedback at WotC, you'd likely have seen results more inline with your desires
Last time I checked, this was a messageboard for people to post their thoughts about D&D, including about whether or not D&Dnext can replicate what they enjoy in 4e play. If I choose to while away my time doing that, that strikes me as my prerogative, and pretty much in line with the site's purpose.

I don't spend my time here "complaining". I have no complaint about D&Dnext. I have some observations, namely, I agree with [MENTION=82106]AbdulAlhazred[/MENTION], [MENTION=98255]Nemesis Destiny[/MENTION] and others that it's not at all clear how it will support my preferred playstyle approach.

That's not a complaint. Classic Runequest can't support my preferred approach either; nor Moldvay Basic; nor a host of other games that I admire but don't play.

If you want to persuade me I'm wrong, explain to me how D&Dnext might support the sort of play I like. The one D&Dnext liker I've seen do that (at least that I recall) is [MENTION=6680772]Iosue[/MENTION]. (In this thread? I've lost track.) I didn't completely agree, but what was posted made sense. Certainly much more sense than WotC's seeming obsession with a tactical combat module.
 

pemerton

Legend
4e didn't have a slider.
Huh? It has tiers, and levels within tiers.

you cannot jump more than six feet vertically, no matter how strong you are (unless you're playing a monkey PC race, maybe). You cannot punch out a dragon. These are things that the DM should just say "no".
AD&D allows PCs to punch out dragons (I'm thinking mid-to-high level monks) and allows PCs to jump more than 6' vertically (a 1st level barbarian's spring, or a 19th level thief-acrobat's high jump to land on a higher surface). So if the goal of D&Dnext is to emulate prior editions, I would have thought both those things are absolute necessities!

And that's before we get to building PCs who emulate Hercules (a model for a fighter mentioned in both Moldvay Basic and the 2nd ed PHB). I would expect Hercules to be able to punch out a dragon, and also to be able to leap higher than the 5'+ I saw on a Yahoo video the other day.
 

Zardnaar

Legend
Sad thing for me the 1st time in 20 years I do not really care what happens to D&D. D&DN can be a smash hit or tank hard and either way no biggie for me. I grabbed 4th ed the day it landed at the game store, the downside for me was I did not read the web in the lead up to 4th ed.

4th ed sent me to Pathfinder, D&DN sent me to the retroclones. I do not need WoTC anymore, I have 400 D&D products in my house several of which have hardly been used. End of 2012 we broke out AD&D again and started playing that again and my d20 players enjoyed it (we have since converted to Myth and Magic a d20 2nd ed clone).

I probably will not buy D&DN at all. D&D to me is LG Paladins, the great wheel, the fluff and the lore etc and pseudo medieval/eurocentric/humanocentric. I'm not interested in powers, at wills, cantrips, the new magic system in D&DN, an excessive focus on balance, bounded accuracy, wuxia influence etc. Tolkein, Feist, Game of Thrones, Eddings, Terry Brooks and Shannara are worlds I look to. I do not mind variants if they are produced well (2nd ed Darksun, 3.5 Eberron). Knights in shining armor sticking lances into Dragons. I do not care what they put into a campaign setting but after the bloat of 3rd and 4th ed I want less classes, races etc so this appeal to everyone approach will not do it for me personally.
A reboot of d20 AD&D or a genuine 3.75 (Star Wars Saga revamped into D&D Saga) would probably be required. Something new would have to be more appealing than either of those 2 options. I'll probably use Pathfinder for when I'm in the mood for something a bit more complex and AD&D or retroclones like Myth and Magic for my D&D fix. Also considering looking at Dungeon Crawl Classics. Our group is also looking at a $5 per session per player kick starter and use that money to support some company that probably is not wizards who we feel has more or less trashed D&D beyond fixing. Not so much 4th ed in particular just the spam a splatbook/edition mentality they have.
 
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