And I honestly hope they don't. I'm happy being slightly fringe and having to kitbash my game out of modules and house rules. (That's what I'm doing right now anyway.)
I think you'd find that
most DM's do that; it doesn't make you fringe or a special snowflake. I think they finally
get this and thus have made a bunch of noise about "modularity," but as I and many others here have pointed out, that will only carry a DM so far. There are things about the chassis of 5e that, despite their PR about big tents, simply will not serve to deliver the gaming experience that some of us are after.
But I believe it's easier to say "yes" than "no", and that it's easier to grant permission than take away.
So it's easier to have a game start with a semblance of verisimilitude and nods to physical limits and plausibility, but allowing DMs to say "forget the rules, you can do that." But to the limit of simplicity; the rules should stack on options needlessly just because it's easier to take them away.
Do you realize the irony of what you're saying and how contradictory it is? Say "yes," unless it's something Jester Canuck doesn't want to see, in which case the default is "no."
So you pretty much made my point for me. If I want to run a certain kind of game, it would be much easier for me if that playstyle were supported out of the box, i.e. if the system says, "yes" without making me bend it forcibly and hacking it into the shape I want when there is already another edition of the game that will do what I want with less effort.
And your last point just completely misses the point. I
don't want a game where I am forced to say, "forget the rules" to run the kind of game I want to run, because the game designers were afraid of some options offending the sensibilities of some gamers. That's why I buy games, because I want some rules that support my preferred playstyle, in addition to other playstyles, which I also like, campaign depending.
Absolutely. I agree with everything in that statement.
But with my philosophy described above, I think it's easier to start low (gritty-esque) and add until you get over-the-top. But it's also easier to add option to make the game even grittier by adding options like lasting wounds or greater limits limits (such as corruption from spells or spellcasting fatigue).
Your philosophy above was poorly articulated if that's what you were actually trying to say, because it came off a lot more like, "these are the rules, grounded in reality, if you want to do something beyond this, you're on your own; houserule away!"
I'm sure you can understand how that is a very unsatisfactory way to handle it. I'd prefer to start with legit rules as close to what I want as possible, and houserule when and only if necessary. That said, and I am reiterating my point above, I'd have a lot more houseruling to do with Next than 4th, so they have to give me a good reason to buy in, or I'm sorry, but it just isn't my system of choice; it's a poor chassis for running D&D in the style I prefer.
Then... why are you still here?
Because that's what this thread is
about.
If it's impossible and you're sure you're right then why argue about it and try and convince other people? Why play the part of cursed Cassandra forever speaking true prophecy only to be ignored when you could be anywhere else doing anything else?
Crying "doom" adds nothing productive to the discussion. It just sets everyone against each other.
Is it just to be there so you can say you were right?
I can't speak for AA, but I'm here in the vain hope that WotC is still listening to the desires of a good portion of its current fanbase. It's not too late for them to make some systemic changes that will make a believer out of me again. It still won't be what I would prefer (4.5), but they still could make the chassis much more driftable into a style I prefer than their current iteration.
Saying that we're all just butthurt and crying doom out of bitterness is really not a very productive way to have a dialogue ( not to mention the borderline edition-warring tone you continue to use). It's pretty clear that you're just trying to silence any complainers because you want to believe that what they're producing will be the best thing ever, but you have to accept that for a lot of folks, it's not, and we have every right to complain about it in the hopes that someone will listen.
I choose to believe D&D Next won't fail. Because the alternative is D&D the RPG being shelved and forgotten, the game going away for future generations, while Pathfinder reigns supreme and unchallenged.
While I like both Pathfinder and Paizo, I don't feel the hobby is well served by only having a single voice. And I will miss D&D.
While a game that has different play styles might be "impossible" I choose to believe it is merely improbably, something hard to do well. And nothing worth doing is easy.
Right, and so far, looks like they're aiming for "easy," because for a non-trivial number of us, they aren't doing it well.