JamesonCourage
Adventurer
Just popping in to say that "don't lie" isn't the same as "always tell the truth." I'll use your example:This is one reason I advocate deity-based codes, because "don't lie" is a terrible rule that leads to paladins who can't adventure properly with regular adventurers, but "don't lie except to protect the innocent and defeat evil." is a much clearer ruing that allows paladins to have some realistici breathing room.
If the paladin intends to die rather than answer the demon, then he's not lying. He did not break his code. This is a perfectly acceptable response and falls squarely within the paladin code. There's no risk of power loss, here. The paladin is telling the truth, and is not lying; he will never tell the demon where the farmers are. He'd rather die.No LG patron of a LG paladin is going to approve of the paladin refusing to lie to the evil demon bent on killing the farmers when the demon asks him "where are the farmers!?" I would expect the paladin to reasonably be able to say "I'll never tell! You must kill me first!" and not get backhanded for not saying "over in the barn."
Maybe the problem for so many groups is misunderstanding of the code. Not that you can't have reasonable objections; I totally get why people want it removed. That makes sense to me. But so often I see "Lawful Stupid" and "fall" situations about paladins, and it makes me wonder if people understand. Obviously many people do, and still want the code gone, but I don't think the misunderstandings are helping the argument for keeping it around.
Personally, I definitely want the code as default in 5e, and paladins to be Lawful Good (with other names for other alignment variants). But, despite that, I get why people want the code gone. And the misunderstandings certainly aren't helping. As always, play what you like
