In fact there are plenty of stories about the bumbling, or short-sighted wizard with plenty of power he uses unwisely...
But if said wizard has an Intelligence of 20... then yes, that character's archetype is "Intelligent Wizard". And thus if you actually care about roleplaying your character the way you designed him... you won't play him as a bumbling idiot.
And these wizards should not have an Intelligence of 20 then. And if they do... it's because the player just cares about the numbers and the attack/damage bonus than he does actually roleplaying the character he designed.
No... he's actually the same breed as every other character in the game-- when you decide to play him and assign numbers, feats, skills, and abilities to him... you theoretically desire to roleplay him in that manner. If you end up not doing so... why should the game itself punish ONE class out of all of them for this error in roleplay judgement?
In my mind... that's the DM's job. If the DM doesn't like a player not roleplaying his character the way he designed it (whether that's the paladin not following his oath, or the wizard always played as an idiot when he has an Intelligence of 20, or the cleric of the lifegiver killing every single creature in his path with no rhyme nor reason, or the guild thief rogue deliberately ignoring his guild's requirements or contracts)... then it's up to the DM to decide on the repercussions in game and play those out.
The game itself does not need to do it. Or at the very least, not do for only one class.
My boldface.
Well, it is common for wizards to be lacking in WISDOM, both as character builds and as persons in RPGs and fiction. Wisdom is not something they need much of.
Sorry, this was kind of a low blow, but it confers a point - we can never agree on how a certain RPG character is to be played. And generally, that disagreement has only small repercussions. Except in the case of the paladin (and to a lesser extent other divine classes), where the rules (Pre 4E) gives the DM special license to mess up the character (beyond the license to do anything the DM always has). Again, I see no special reason to single out these classes for punishment.
Did you also note I said bumbling and short-sighted??
"bumbling and short-sighted" being synonyms for lack of wisdom in my vocabulary... Or perhaps for low Dexterity.
Shall we start a new thread about which attributes govern which personality traits?
Would that that were so, but it isn't because of two serious issues:If you are rolepaying him correctly there is no punishment...
So, if the paladin holds himself to a better standard of behaviour (for some chosen value of "better"), why is it necessary to have a third party slap him if they think he has not met whatever standard it was that he set?As to why the paladin should be punished vs. other classes... because the very archetype of the paladin is supposed to be one who holds himself to a better standard of behavior than anyone else.
Would that that were so, but it isn't because of two serious issues:
1) There are no categorical imperatives for roleplaying - even for roleplaying a paladin - only conditional ones. I.e. there is no single "correct", here.
2) It's not "roleplaying correctly" that avoids punishment - it's roleplaying the way someone else thinks you should that will avoid punishment.
So, if the paladin holds himself to a better standard of behaviour (for some chosen value of "better"), why is it necessary to have a third party slap him if they think he has not met whatever standard it was that he set?
This really gets to the nub of my problem with the 'old style' paladin. How can you be virtuous about holding yourself to a set of standards if you will lose power for not meeting those standards? Where's the "virtue" (as opposed to expediency) in that? And what is the point of setting out in the (as yet untested) belief that "an ethical and honourable warrior is superior to an unethical, dishonourable warrior" if the question you are posing the universe has already been answered? The answer is "yes", and that warrior had better stick to the (universe imposed) standards or s/he'll get nerfed...
So it's better for the DM to arbitrarily decide that a paladin (or any class for that matter) looses his powers or isn't playing correctly as opposed to having the game default to a neutral set of guidelines that both parties can examine, hash out any problems beforehand and agree too... color me confused.
Abritrarily? No. But *if* the paladin in a particular campaign/world/game *can* lose his abilities due to not following his oaths... that should be an agreement made between the player and the DM at the start of the game. All that can be hammered out between the parties involved at the time it is decided to go with that decision.
That DOESN'T need to be the province of the game as a whole... simply because many other campaigns/worlds/games won't WANT to have paladins lose their abilities for not following oaths.
It really isn't that confusing at all.