No, I don't believe IMO (except where I did indicate my oppinion about it being "the" defining feature) is warranted in this case. It has been a feature of the paladin until the most current edition, you yourself have admitted it is one of the most discussed features of any class... not sure what more is needed for it to be a defining feature?? As for it being one of the most hated features of the class... well we wouldn't have this thread with opposing viewpoints if that was universal in any way. As for history... Once it was kept in 3e, it became a feature of the class outside the need for balance so again that's a moot point.
3.x was so horribly balanced to begin with that there's really nothing "outside the need for balance", and as 4e proved, you don't need it at all.
Technically before 4e it was a defining feature and when stating it is "the" defining feature I make it clear it is my oppinion. Not sure what you are talking about.
About you saying one thing and doing another.
See and that's where we view things differently... IMO, I'm not looking for a moral challenge to be easy... hence the challenge part.
If you RP your character properly, there's no need for an in-game stick to punish you. I don't really think the game needs to punish players for poor RP, the group can do that just fine. When it becomes clear that the social stigma of breaking your RP is a bad thing, the amount of people doing it will shrink. It'll never be prevented though, but if your goal is to prevent bad RP entirely, then every class should have alignment restrictions. If in your opinion everything
Sorry I don't find this more interesting than the paladin... what exactly has this thief sacrificed? What has he had to do to atone? The paladin mechanics allow a player who wants... the chance to experience those type of morality stories with mechanical umph to the consequences to get that in the game... no other class offers that.
Then why not have EVERY class offer it? Make rogues LE? Make Clerics match their god, have Druids TN, have rangers be CG, have fighters be LN. Because a morality story can be experienced by any player, of any class, in any game. You don't need to FORCE people to experience a morality story for it to happen, and I'm willing to bet MORE people will want to experience a morality story if the quality of their play is
enhanced not reduced by that experience.
Not a case of...I do evil and I'm sad... but hey it's all good because I feel sorta bad about it... of course I'm going to do it again because there's really no consequences... did I mention I do evil sometimes... and it makes me sad...
That was not the point to my example. Rare is it that a Paladin or their player experiences true moral conflict. Hence the rise of "lawful stupid" where Paladins simply do whatever lets them keep their powers. My example, which you clearly didn't understand, was to illustrate that
anyone can experience moral challenges, even if they don't risk losing the entirety of their class features over making the wrong choice. They can still struggle with balancing doing good and evil, they can still experience emotional turmoil, and they can still work to redeem themselves.
It just requires good RP. What the LG mandate created in the existence of Lawful Stupid was not good RP, in fact it generated
bad RP because of it.
Sooo... you're problem is bad DM's? How about because those of us with good DM's and functional groups don't want a game built around the assumptions that a DM will be a jerk... it's the same argument used earlier about assuming players will act like entitled 2 year olds.
If your assumption is both good players and good DMs, then alignment restrictions are even further unnecessary. Good players will stick to their character concepts and good DMs will not punish inordinately and the alignment restriction is unnecessary. The alignment restriction EXISTS solely for bad players and operates under the expectation that players will break their RP, and it is a tool for the DM to punish that behavior. If your assumption is that players are good and DMs are good, then a tool to punish players when they are bad is meaningless.
As to why you should have to... because if this is a game for fans of all editions of D&D well there have been more editions in the history of D&D with the classic paladin than with the divine merc paladin, the divine-merc should be an option but not base. For a more logical reason... because it takes more space to go over creating good codes and or oaths for paladins than it does to say... "just ignore it" in a sidebar.
So we should accept bad design and accept that WOTC won't put good thought into interesting concepts because there's a sidebar that says "just ignore it if you don't like it." That's horrid! If something is a bad design it should be left out. If WOTC doesn't want to put the effort into making something good it should be LEFT OUT. Slapping an alignment restriction on the paladin doesn't improve the experience and if you argue it does then logically all classes should have alignment restrictions.