LightPhoenix said:The actual complaint is that (if implemented) we'd be getting 17 levels of content versus 20, since most veteran players will be starting at level 3 (Mike's words from his column).
Since most tables don't actually get to see 20 levels of content anyway...
This.
Apart from the fact that it is 2 levels of "missing content" and not 3, we have a lot of people already complaining about "dead levels": pushing features from level 1 upward both reduces the front-loading of the class and helps filling up those dead levels, rather than having to fill them with "+2 to tying your shoes" garbage.
Regarding cantrip damage... I thought there was a whole push to get rid of caster level due to these issues like these. Either tie it directly to level or tie it to spellcasting bonus and be done with it.
How do you reduce the front-loading of a Rogue? What are they expected to do on an adventure? Do they not learn to pick locks until 3rd level, perhaps? Or sneak around, or spot things, or deal with traps, or the other things in the set of Rogue skills? If they can't do those things, do they feel like a rogue?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.