Sadrik
First Post
Remarkably I don't see this as an issue. I dont really see an issue with who rolls for effect. A wizard who casts a fireball should be mad because he does not get to roll to attack them all? To me that just seems silly. However I do see your point about it being a DEX attack roll. That is an issue.The biggest issue for spells for me was discussed in this thread.
Targeted spells (such as the Cleric's Lance of Faith) do not require rolls-to-hit (by the player), but require a save-to-avoid (by the target). I get that it means it can be a save based on any of a number of abilities, but in the name of fun, it takes away the chance for the spellcaster to hit an armour class. I'd like two changes:
1. Go back to roll-to-hit, for the majority of these spells (if not all). Keep the players active in the game.
2. Make the attack roll a ranged attack not a magic attack (and so based on Dex rather than the Spellcasting stat). This makes better conceptual sense (YMMV) and means casters need more than a single ability (if they pursue this route). Tied to this, I would not object to a feat that let a cater use their casting ability in lieu of dex for such an attack.
Here is an option I could get behind, rays and ranged touch attacks roll to hit and the target if hit roll to save vs effect. In many of the early editions this is how it worked for the low level spells. The upper level rays automatically hit and no roll was necessary. They only saved vs. effect.
Example: scorching ray the 3e version (the 5e version is crap, machine gun rays... really) gave a 4d6 damage ray. In 1e/2e that ray would have auto hit but the person might have made a save to reduce the damage by 1/2.
I do not have an issue with going back to this, rays that auto-hit work for me. Then again I would also not be opposed to rolling to hit and then target rolls for save. I just don't like the binary of the attack roll. In 3e I always wished that ray of enfeeblement had a save for reduced effect. If rays auto-hit ray of enfeeblement could be something like reduce STR by 1d6 + 1/2 level for fail for 1 minute per level OR the same for 1 round if made. With an attack roll it is hit or miss period.
I think I have just talked myself out of agreeing. Rays and touch attacks should be auto-hits with saves vs. effect.