To do that, we'd have to also make every spell deal the same damage, and have the same effect... you're gonna have to either look up or make notes for your spells no matter what. It won't hurt to also just note "Attack +5" or "Dexterity DC 15" at the same time.I really don't want to go back and read through spell descriptions time and time again just to figure out if I need to make an attack roll, or how to determine if I hit or not.
I am going to disagree with all this disagreeing about spells (rays) needing to roll to hit. I don't think so. Rays should auto-hit, like they mostly did in 1e. Then they should make a save to avoid the effect. For instance: ray of enfeeblement, in 3e, this was a to hit roll. If you hit, the target was automatically affected with the magic (no save). I would like to see it go back to auto-hit, then perhaps CON save for reduced effect. If a player is miopic enough to not want auto-hitting rays, well that is just silly.
The force of your argument thins out at the end quite dramaticaly. Silly? As silly as pretending to be an elven-wizard shooting rays? In the end, I think we should leave it to the wizard players reporting playtest feedback. In this particular case, it seems like quite the either / or thing. Some player like to roll more themself, some like the mental image of auto hit spells. The math should be the same anyway.
Majority makes the rule here - I hardly think the fun of play hinges entirely on this one fact.
But it's there that we have to ask ourselves what is more important?
--PC and monster spellcasters operating the same way on the same spells... or the players getting to make all rolls that affect their character?
Either way, I think the OP's objection is twofold: 1) mechanics should be consistent, 2) math should be consistent. (hbarsquared, is that accurate?) Whether 1 is answered by making all spells saving throws or making them all attack rolls, I think they should all fall into one category or another, and that should make 2 easier to deal with.
Isn't the obvious solution here that all PC spell attacks roll to-hit... and all monster attacks require the PC to roll to save? That way it's always the PC who does the rolling?![]()