Spells targeting AC allow heavy armor users to not get ripped a new one in this edition, yet again. It is one of the flaws that has persisted in every edition since the start : heavy armor not protecting you when you need it. Dex is just a much better investment than straight AC, due to spells circumventing it. Tell me why your magic plate shouldn't protect you from a fireball, or even anything, really. It will dissipate the heat, sure your skin might melt to it and cook you alive, but realistically, what would you rather, being hit straight up? You can always throw off your gauntlets and helmet ala "heat metal" as a penalty if you wish to give some kind of damage-over-time side effect. I love those types of things : plate'll protect you now (AC defending against damaging spells, except maybe lightning), only to hurt you later in the right circumstances (fire, heat, cold, etc).
I want the big bad enemy in plate, or the shining armor, to be better protected than the guy walking around in robes, yes, even against other magic users. They said they'd do that, and I hope it applies at least to most of the iconic spells, except I guess Magic missile, which will always find the crack in your armor or simply pierce through it each time without fail.
I want the big bad enemy in plate, or the shining armor, to be better protected than the guy walking around in robes, yes, even against other magic users. They said they'd do that, and I hope it applies at least to most of the iconic spells, except I guess Magic missile, which will always find the crack in your armor or simply pierce through it each time without fail.