Stat this up # 1

Hmm, how about with give the Gorri shroomling Quills with a hallucinatory venom? Say, Wis damage and hallucinations for X rounds as a primary effect, Int damage and Y rounds of hallucination as a secondary effect.

Here's a proposal for the "Hallucination" quill.

Special Quills (Su): A gorri shroomling can employ the following type of magically envenomed shortspear in addition to the quills available to an urdin shroomling.

Hallucination: An opponent struck by a hallucination quill takes no damage but is implanted with a nonlethal poison (injury, DC 17 Fortitude save, initial damage 1d4 Wis and 1d4 rounds of confusion, secondary damage 1d4 Int and 1d4 minutes of confusion). This poison is supernaturally fast, so the secondary damage takes effect after 1 round, not the 1 minute delay of standard poison. The save DC is Charisma-based and includes a +2 racial bonus.
 

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I'm still not overly fond of the Marvel Mushroom. Just not enough variety for me. Fungal Creation is good, though.

Well I was aiming for an "improved healing" mushroom rather than adding exciting variety. Any suggestions for jazzing it up?

Well the Marvel Mushroom could only have condition-removing properties - e.g. lesser restoration plus one remove effect (blindness/deafness, curse, disease, fear, paralysis) or neutralize poison.

I'd probably cut out the remove fear and remove curse, since those are Abjuration rather than Conjuration (Healing).
 

how about it has double the HP and food value of that of a healing mushroom and when your throw it at an undead creatures it acts like an inflict light wounds spell or something.
 



I meant cure light wounds >.>

It'd seem a bit funny to me to have it only act like cure light wounds against undead when used at range.

Hmm, we could make it a more generic "Healing" spores, e.g.:

Healing: A gorri shroomling can produce spores with magical healing properties, duplicating the effects of any one of the following: SPELL LIST. The healing spores have the same effect as a conjuration (healing) cleric spell of caster level 6th, but require no spell components, and their save DC (were applicable) is Charisma-based. The gorri can deliver these healing spores as a X ft. range ray or use them to create a "healing mushroom" that functions identically to a potion containing the healing spell. If the gorri creates a healing mushroom it must pay XPs equal to the normal XP cost of the potion.

For the "SPELL LIST", my first thought was basing it on the druid's conjuration (healing) spells up to 3rd level: cure light wounds, cure minor wounds, cure moderate wounds, delay poison, lesser restoration, neutralize poison, remove disease.

Although I did fancy including some of the conjuration (healing) spells a cleric can cast: cure light wounds, cure minor wounds, cure moderate wounds, cure serious wounds, delay poison, lesser restoration, neutralize poison, remove blindness/deafness, remove disease, remove paralysis.
 


Make the healing spores a ray, and I'll get on board.

I suggest you reread the proposal:

Healing: A gorri shroomling can produce spores with magical healing properties, duplicating the effects of any one of the following: SPELL LIST. The healing spores have the same effect as a conjuration (healing) cleric spell of caster level 6th, but require no spell components, and their save DC (were applicable) is Charisma-based. The gorri can deliver these healing spores as a X ft. range ray or use them to create a "healing mushroom" that functions identically to a potion containing the healing spell. If the gorri creates a healing mushroom it must pay XPs equal to the normal XP cost of the potion.

Looks like I should rephrase it to make it clearer. How about:

Healing: A gorri shroomling can produce spores with magical healing properties as a ray with an X foot range. The healing spores have the same effect as a conjuration (healing) cleric spell of caster level 6th, but require no spell components, and their save DC (were applicable) is Charisma-based. Gorri healing spores can duplicating any one of the following: SPELL LIST.

Alternatively, the gorri can use these spores to cause a "healing mushroom" to spring from any area of rich soil within range. The mushroom functions identically to a potion containing the healing spell, and can be dried or pickled and still retain its magical properties. The gorri must pay experience points equal to the normal XP cost of the potion.

I added a bit more flavour to it and split the description into two paragraphs for clarity - I like the idea of pickled healing mushrooms!
 
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The indenting kept on going wonky with my previous post. Took a few minutes to fix it.

Anyhow, we need a selection of spells for the Healing Spores - any preferences?
 


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