Li Shenron
Legend
I guess my point here is "if backwards compatibility is actually a goal, don't change something's essence without giving it a new name."
Yes!
I guess my point here is "if backwards compatibility is actually a goal, don't change something's essence without giving it a new name."
It was AD&D lore before it was Planescape lore (see the PHB and Manual of the Planes). It was already part of every AD&D setting before Planescape came out (except Dark Sun, which isn't reachable in Planescape). Planescape just added more detail to the AD&D cosmology that already existed. As far as I know, the only things that are actually "from Planescape" are Sigil and the factions (and a few creatures).
I like Planescape. It was one of my favorite 2e-era D&D supplements. I loved running adventures around Sigil.
However, as much as is possible, I'd prefer D&D as a whole did not have a "default" cosmology. I would much prefer DM advice about building such a thing. (Really, I don't think much is actually necessary.) Any DM or group should feel completely open to use whatever cosmology they want without re-writing or ignoring gobs of fluff. If they feel compelled to include the previous cosmologies as examples....so be it, I guess.
Apparently I'm strange in that I grew up reading Michael Moorcock along with Tolkien, right when I started playing D&D.
So both the ideas of planes and there being philosophical forces (Law & Chaos) are something I strongly associate with fantasy and D&D. So I like the idea of the Great Wheel, and while some aspects of Planescape struck me as silly (the cant), for the most part is was well done.
The Wheel's arrangement != loreSecondly, the OP is misinterpreting the "Great Wheel" planar structure as being somehow unique to Planescape. While Planescape massively fleshed it out, the fundamental aspects of that arrangement pre-date Planescape, as others have noted. This isn't some arbitrary setting-specific idea that was forced onto other campaigns that already existed; this is how it always was in AD&D.
I've had a look, but I'm afraid I can't find the source quote.
The Wheel's arrangement != lore
Apparently I'm strange in that I grew up reading Michael Moorcock along with Tolkien, right when I started playing D&D.
So both the ideas of planes and there being philosophical forces (Law & Chaos) are something I strongly associate with fantasy and D&D. So I like the idea of the Great Wheel, and while some aspects of Planescape struck me as silly (the cant), for the most part is was well done.