Li Shenron
Legend
I'm not sure, but the first draft of multiclassing rules could come with the next packet. We already know that we'll have 3e-style multiclassing, therefore a multiclass PC will be built adding levels in two or more classes one by one. Yesterday I was wondering how attack bonuses from 2 classes would interact, and how they can work with bounded accuracy, so I made some calculations. (I hope these are readable and understandable, if not please just ask!)
These are the attack bonus progressions for most classes:
1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 -> Fighter, Barbarian, Paladin, Ranger
1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 -> Cleric, Rogue
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -> Wizard
I considered 3 different ways of adding attack bonuses from 2 classes:
1) Stacking: you simply add the attack bonus from each class.
E.g. a Fighter 2 has +1, a Cleric 2 has +1, thus a Fighter 2 / Cleric 2 has +2
This is how it worked in 3e. However, check out what happens if you do that in 5e...
Take any 2 martial classes, assume you spread the levels evenly, this is the result:
1 2 2 2 3 4 4 4 4 4 4 4 4 4 5 6 6 6 6 6 -> you are always 1 or 2 points better than a single-class martial PC
Check out also these other class combinations:
1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 -> Fighter/Wizard, max deviation is -2 from Ftr, +3 from Wiz
1 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 5 -> Fighter/Cleric, max deviation is +1 from Ftr, + 2 from Cle
1 2 2 2 2 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 -> Cleric/Rogue, max deviation is +2 from Cle, +2 from Rog
Since Wizard has no progression, Cleric/Wizard and Rogue/Wizard have same attack bonus as Cle or Rog.
Overall this seems to work pretty much as expected only for Fighter/Wizard, while in other combinations, the multiclassed PC has actually better attack bonuses than what a single class has.
Let's try one 3-class combo, and pick the worst case i.e. 3 martial classes:
1 2 3 3 3 3 4 5 6 6 6 6 6 6 6 6 6 6 6 6 -> at 20th you're only +1 to single class, but at levels 9 to 12 you are at +3
It's easy to see that the more classes you have, the better your attack bonus.
These are the attack bonus progressions for most classes:
1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 -> Fighter, Barbarian, Paladin, Ranger
1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 -> Cleric, Rogue
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -> Wizard
I considered 3 different ways of adding attack bonuses from 2 classes:
1) Stacking: you simply add the attack bonus from each class.
E.g. a Fighter 2 has +1, a Cleric 2 has +1, thus a Fighter 2 / Cleric 2 has +2
This is how it worked in 3e. However, check out what happens if you do that in 5e...
Take any 2 martial classes, assume you spread the levels evenly, this is the result:
1 2 2 2 3 4 4 4 4 4 4 4 4 4 5 6 6 6 6 6 -> you are always 1 or 2 points better than a single-class martial PC
Check out also these other class combinations:
1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 -> Fighter/Wizard, max deviation is -2 from Ftr, +3 from Wiz
1 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 5 -> Fighter/Cleric, max deviation is +1 from Ftr, + 2 from Cle
1 2 2 2 2 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 -> Cleric/Rogue, max deviation is +2 from Cle, +2 from Rog
Since Wizard has no progression, Cleric/Wizard and Rogue/Wizard have same attack bonus as Cle or Rog.
Overall this seems to work pretty much as expected only for Fighter/Wizard, while in other combinations, the multiclassed PC has actually better attack bonuses than what a single class has.
Let's try one 3-class combo, and pick the worst case i.e. 3 martial classes:
1 2 3 3 3 3 4 5 6 6 6 6 6 6 6 6 6 6 6 6 -> at 20th you're only +1 to single class, but at levels 9 to 12 you are at +3
It's easy to see that the more classes you have, the better your attack bonus.