Alzrius
The EN World kitten
But characterizing me as hysterical and unreasonable isn't?
Strictly speaking, no, because the characterization is an accurate one based on how you have characterized the issue under discussion, and the people who have disagreed with you. It's not an insult to say that your actions in this regard have painted you in a dim light.
Yes, it is canon for canon's sake. I do believe that. The argument boils down to, "Well, it was established this way once, so, we must always do it that way and we can never revisit it because that will mean that maybe what we did back then wasn't as good of an idea as this new idea". And any criticism is brushed aside as "change for changes sake".
This is, in fact, not what the argument boils down to. You maintain that the people who disagree with you are holding onto canon simply for its own sake rather than exploring the question of merits, which is a distortion of their position. Ironically, you hold them as having a distorted view, that being their view of change (e.g. that they think it's change for its own sake). This is, in a word, unreasonable.
The recent articles and reactions are pretty typical. Why can't slaad be aberations? Well, the biggest criticism to the idea was that it changes what came before. The issue wasn't that the change is bad or stupid or anything else. It's that it changes what came before, therefore it's automatically bad and rejected. Is making Slaad a more Lovecraftian horror a la Shadows over Innsmouth out to corrupt the universe in the service to the Great Old Ones really a worse idea than inscrutable chaos frog demons? I don't know. Maybe. Could be.
This goes to the heart of your misrepresentation of the people who don't want to change existing elements of the game: that being your persistent failure to recognize that elements of existing lore/canon are a valid topic when debating the merits and/or faults of an idea. To you, the question of whether or not an idea has qualitative value is apparently not allowed to consider history or continuity - let alone the content of the existing canon - as part of that evaluation.
My point is that I'd much rather the debate start and end from the point of view of game elements standing on their own merit. Because that's the way we did it twenty years ago isn't a merit. Even die hard canon fans will admit that much of the writing in D&D blows. So, if it does blow, then maybe we can do something new?
Leaving aside your unsupported and sweeping generalizations that "die hard canon fans will admit that much of the writing in D&D blows," as well as the fact that you don't get to set the terms of the debate, the question of what is or isn't a merit is up to each individual to decide. You don't seem to respect that not only many, but most other people (again, check your own poll results) think that it is, in fact, a merit.
If a creature like, say, Modrons has not gained any traction outside of a single setting, in thirty years, either make sure that that element stays in that single setting, not bleeding over into other settings, or change the creature to give it a wider appeal. To me, that's the basic criteria.
Your definition of "gaining traction" aside - which appears to be some sort of hazy and ill-defined issue of how often something has been reprinted and/or used in published adventures - there's also no set definition of what constitutes a "wider appeal" anyway, let alone how you'd change something to take advantage of that.
We must not change things is why we got ten years of 2e and not a true rules revision until 3e. After all, if we cannot change what came before, that applies to more than just lore doesn't it? To me, what came before is a good starting place, sure. But, only a starting place. Not an ending place.
Your presumptions here are wildly flawed, as an adherence to in-game canon had virtually nothing to do with the issues of the mechanical changes between 1E and 2E, nor 2E and 3E. To suggest that they did is wildly disingenuous, and is in fact hysterical.
You've also made it clear that to you, what came before is in fact not a good starting place; your initial post that started this thread contains language that makes that inarguable (emphasis mine):
Hussar said:Hey, I don't. I couldn't stand Planescape back in the 90's, ignored it entirely. Thought it was completely ridiculous and a waste of space. Planescape Torment got played for about twenty minutes then chucked in the bin. I hated Planescape that much.
You've made it overwhelmingly clear that you don't understand the opinions of the people who disagree with you. That's fine, lack of comprehension of someone else's position isn't disrespectful. But continually mischaracterizing and misrepresenting them, is.