I'm A Banana
Potassium-Rich
Hussar said:Look, my basic point is pretty much exactly what Aldarc said. I feel that setting specific canon belongs in that specific setting and should not bleed over into other settings. I would go a bit further and say that setting specific cannon should not be a consideration when talking about core elements. If changing something in core makes it more broadly appealing, then that change should be done. If it's wrong, then change it back. But, simply dismissing change because it doesn't conform to what came before is never the right thing. If an element cannot be justified on its own, then that element should be changed.
I gotta disagree with the basic thrust of this. The idea that there's a division between "core" and "setting" material is something of a myth.
Each table plays its own version of D&D, each time that they play, that includes everything the people at that table think is relevant for that moment of play, and nothing else. The experience of the game is subjective. If all I ever play is Dark Sun, and I never have gnomes in my games, gnomes are pointless to me, but muls may be essential. If the game is re-defined so that humans and dwarves actually cannot reproduce because dwarves are now fey spirits of the earth, that screws with my game. If, on the other side, dwarves are left as essentially biological beings, but mul stats are left for a particular Dark Sun book, that doesn't screw with my game as much.
Anyone who plays D&D has a reasonable expectation of being able to play their game in 5e. While the launch probably doesn't need to include everything, it does need to not exclude anything (as much as possible).