MichaelSomething
Legend
I'm reading this and thinking, "RULES LIGHT! RULES LIGHT!"
I am onboard with the story element being at the forefront, with mechanics easy to understand and use and with rules fading into the background. While i like rules heavy mechanics rich system like 4E, i prefer rules lite system in general for RPG. And i really like that the next iteration of D&D is heading in that direction and opt to shift much of its complexity into optional modules. I just can't wait for it to be released!!
The problem (perhaps) that I see developing is if you end up having another distinct group of players. 5e may be what beginners go to because it's in the stores or because it's easier, but if experienced players invariably gravitate towards 3e/PF or various other games, 5e ends up being a sort of "gateway drug"; a game for beginners only that gets them started in the hobby and leads them to other things.What I foresee as a result of what Mearls is talking about, is that this very well could be the edition that finally takes the game mainstream rather than just a niche hobby. Places like ENWorld might find themselves innundated with new fans of the game, fans that are not the mechanics heavy connoisseurs that the majority of ENWorld seems to be (myself included). Forums like this may have to change quite a bit or at least be much more aware of the resulting clashes between newbies and grognards that are likely to occur. The long-term fans that mostly make up such sites as this may end up becoming a distinct minority...and I think that's a very good thing!![]()
I wouldn't get your hopes up that high. I think we'll all consider it a success if it just gets released period.
I am onboard with the story element being at the forefront, with mechanics easy to understand and use and with rules fading into the background. While i like rules heavy mechanics rich system like 4E, i prefer rules lite system in general for RPG. And i really like that the next iteration of D&D is heading in that direction and opt to shift much of its complexity into optional modules. I just can't wait for it to be released!!
I agree...for the most part. Ideally, I'd like to see a rules light version and a slightly more complex but still rules light version.Rules light with consistant rules and the options to get into rules heavy seems the perfect solution for me.
And when you can use different modules to make the rules heavy in the parts you need for the campaign, it would be best.
I agree...for the most part. Ideally, I'd like to see a rules light version and a slightly more complex but still rules light version.
I think too many people are holding on to hope that the "complex" version will be some sort of rules beast like 3.5e or 4e. I'd like to see that even at it's most complex it never gets to about half as complex as either of those editions. I'd prefer the "complex" version to be as complicated as maybe 2e was after all its splatbooks came out.