First and foremost, thank you all for the kind answers.
I have been looking into the handbooks, but sometimes they don't really cover builds that are not optimized. And I enjoy this kind of feedback, communication, conversation.
My apologies, I had no idea.... will try to solve it.
It's ok. My players and I have a very good relationship. We are kinda old school.
I agree. Will probably avoid it at the moment. We will try to maintain the rogue martial, "magic-free" and simple.
I agree, and these 2 guys are my main concerns. When I say "striker-level" of damage for the paladin it's just an expression, I exaggerated. I think that player will enjoy punishing the big guys while defending the party (maybe heelless fury and divine pursuit style of powers).
Regarding the Crossbow Ranger I think I will work Dex-18, Wis-16 with some Con, so he becomes an excellent party radar and guide; while qualifying him to the Steady Shooter Feat. I am looking at the backgrounds and themes to bring his athletics to a decent level (what kind of dwarf can't climb?
). When I said "hunter", I meant the Ranger option from Martial Power (Quickdraw + sheathe weapon).
I just love the 4th edition, I really do. One of the main reasons is the "robust" thing you mentioned, leaving my Evil DM Brain focus the story-telling. I remember the nightmare it was to keep groups balanced in the 3.x age. In 4 edition vanilla I allowed be worse powergamer-optimizer friend that I knew to create his own character and the basic rules and builds kept all in balance without any house-ruling on my part (at least during heroic).
I will bring your ideas to my players, any more suggestions will be welcome.
Cheers!
I have been looking into the handbooks, but sometimes they don't really cover builds that are not optimized. And I enjoy this kind of feedback, communication, conversation.

Setting your font to black really screws the folks that have set their default background to dark colors. You can edit your post to change this.
My apologies, I had no idea.... will try to solve it.
Be warned about that familiar, though. It can be abused, if you grant a lot of items.
It's ok. My players and I have a very good relationship. We are kinda old school.

One of the guys in our group played a rogue who took the Warlock's Eyebite as his half-elf power...nasty.
I agree. Will probably avoid it at the moment. We will try to maintain the rogue martial, "magic-free" and simple.
(An aside in response to above, a classic, non-essentials, rogue can be a lot of fun).
With all the stuff in DDI, character concepts that probably would have not worked that well out of the PHB can be supported. (Though the dwarf ranger will be the trickiest, followed by the paladin).
You just need to keep an eye on numbers to make sure you don't get huge disparities in attack bonuses and everybody has at least one or two decent defenses. Otherwise 4E is very robust, and balance is less of a concern then in other editions.
I agree, and these 2 guys are my main concerns. When I say "striker-level" of damage for the paladin it's just an expression, I exaggerated. I think that player will enjoy punishing the big guys while defending the party (maybe heelless fury and divine pursuit style of powers).
Regarding the Crossbow Ranger I think I will work Dex-18, Wis-16 with some Con, so he becomes an excellent party radar and guide; while qualifying him to the Steady Shooter Feat. I am looking at the backgrounds and themes to bring his athletics to a decent level (what kind of dwarf can't climb?

I just love the 4th edition, I really do. One of the main reasons is the "robust" thing you mentioned, leaving my Evil DM Brain focus the story-telling. I remember the nightmare it was to keep groups balanced in the 3.x age. In 4 edition vanilla I allowed be worse powergamer-optimizer friend that I knew to create his own character and the basic rules and builds kept all in balance without any house-ruling on my part (at least during heroic).
I will bring your ideas to my players, any more suggestions will be welcome.
Cheers!