I like it.
I think one needs to be more "schroedingers cat" about fatigue and meat vis a vis HP. If you never drop below 50%, its all fatigue. Easily healed by rest in a dungeon. If you drop below 50%, there's a bunch of meat missing. You can get your fatigue back in the dungeon (go up to 50% max), but the meat needs treatment, a refuge or back in town. Until its healed, you only have fatigue hp to work with.
Personally, I would add if you are ever dropped to 0hp, you suffer a "critical" in the sense of an extended injury (ubiquitous crit decks/lists/etc) that adds some condition (limp, useless arm, dazed) until healed by extensive rest or magic! GIve them a "crit rating" from 1-4 and stipulate only cure wounds of that level will suffice to remove the condition, or that many days/weeks of "bedrest".
I think one needs to be more "schroedingers cat" about fatigue and meat vis a vis HP. If you never drop below 50%, its all fatigue. Easily healed by rest in a dungeon. If you drop below 50%, there's a bunch of meat missing. You can get your fatigue back in the dungeon (go up to 50% max), but the meat needs treatment, a refuge or back in town. Until its healed, you only have fatigue hp to work with.
Personally, I would add if you are ever dropped to 0hp, you suffer a "critical" in the sense of an extended injury (ubiquitous crit decks/lists/etc) that adds some condition (limp, useless arm, dazed) until healed by extensive rest or magic! GIve them a "crit rating" from 1-4 and stipulate only cure wounds of that level will suffice to remove the condition, or that many days/weeks of "bedrest".