Neonchameleon
Legend
One point I stiil don't get, NC :
Why do you want to *compete* with the cleric. It might be true the cleric is OP, not because of CoDzilla issues, but because "spike healing" is so shiny. (I personnally doubt it is "too powerful", but it certainly changes combat dynamics). But I can't understand why you *need* a cleric. If you want to play in a "not D&Desque" setting, I think you should cope with combat healing being scarcier.
I don't get why you need the exact same healing capability.
Because spike healing is incredibly powerful, flexible, and versatile. It's a panic button As I have already said on this thread, if the cleric's healing was regen rather than spike (or Cure Light Wounds took several rounds to cast) you wouldn't need the Warlord to heal with a spike. Or even at all in combat. I've already suggested that the cleric uses CLW to give back one extra hp/round for 1d8+level rounds (or whatever) - at which point the warlord doesn't need a spike at all. And the only instantaneous large heal a cleric gets is Heal.
But that's not the situation we have now.
And a warlord doesn't need the quantity of healing a cleric gets. But what they do need is a Panic Button to match the instant heals. I've suggested another - absolute ability to negate hits with a powerful warning given at the last minute (i.e. after the attack roll is made).
I am on your side with healing being available to inspirational leaders, but I consider having the ability to miraculously close wounds should give you an edge at it !
Which is the 4e situation. Where the Warlord doesn't provide surgeless healing and clerics routinely do.
I suppose I've been saying that fixation of measuring the warlord against the cleric is an arbitrary one.
Which I went into in the very first post in this thread.
If we go back to the problem you had that a fighter was operating a significantly reduced capacity without a cleric (or warlord). But then you wrote that Fafhrd and the Grey Mouser "should be able to last 50% longer" if you add a rogue to the group. So you understand that there is a possible multilayered approach to boosting fighter capacity, but the only thing that matters to you is having a warlord who is equal to the cleric.
Go back and read the very first post in this thread.
Why isn't this thread called: Neonchameleon wants a warlord in D&D Next? Everything else is just filler.
Because it was triggered by KM asking what the fighter would need to become a warlord. And the answer is a panic button of the quality of the Cleric's spike heals. Which is hard as spike heals are just about the best panic button this side of instant teleportation.