Alzrius
The EN World kitten
Indeed. The problem isn't a gamist one in the way you are defining it. It's that if gamist concerns are not met then the Warlord doesn't do its job and becomes a tier 5 choice.
That's true, but insofar as the issue of fluff matching with crunch goes, would you say that the idea works?
That depends how easy it is within the context of the gameworld to get people back up. Which is why I mentioned this specifically to the idea everyone should have spike healing when it was floated earlier in the thread. If spike healing is very common you confirm your kills. If it's rare and you don't expect people to get back up then you don't. And this is another reason to make it class based.
Presumably most game worlds will have some sort of method for allowing downed characters to get back in the game, whether it's by spike healing or having warlords inspire them to be able to keep acting via "delayed death" or something similar. That's leaving aside the issue of smart enemies realizing, regardless of rarity, that your PCs can do just that, and so making sure to finish off downed characters anyway.
unLordy said:An awesome example of good world-building and thinking things through, thanks for the idea!
I'm glad to be able to contribute. I've always had my NPCs do this - presuming that they were intelligent and had any sort of basic tactics - and it made combat much more deadly.