Jackinthegreen
Explorer
The problem is that 15' or 20' wide corridors are not that realistic... From the sounds of it though, no one here thinks a 2.5' grid size is a good idea (something to do with realism ... in a fantasy game... we are an odd bunch us gamers aren't we?).
Yes, we're an odd bunch. But much like the corridors feeling realistic, the space the players play in has to have at least some believability to it too. Having a player's human character take up 2.5x2.5 feet is going to raise questions once you start thinking about how much space the character actually takes up while fighting. It's not like they stand there rigidly with their arms at their sides going "I need to conform to a 2.5 foot square space."
I can see why you want the idea of partial squares since the world itself definitely doesn't conform to 5 foot squares (or cubes), but codifying it into splitting a 5 foot square into 4 2.5 foot squares seems like it would make the game more complex but not offer any real depth to make that complexity meaningful since it's really at odds with how the game was created in the first place.