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D&D 3E/3.5 Need idea for a low level 3.5 campaign.

sirade1

First Post
Starting in a 3.5 campaign, first one in years. It will be a low level campaign, maybe up to level 10, starting at LDL 1. I have been thinking something like Beguiler, Totemist, Ardent, Monk or Soullknife/Soulbow.
Looking for any insight from people who may have played these for how they would do in a low-level setting.. Also any ideas for a race ( only up to La+1).
Thanks
 

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RUMBLETiGER

Adventurer
What kind of character do you want to play? How do you imagine your role in the party?
Beguiler is sneaky. Totemist is beastal. Ardent is Cleric/Paladiny with Psionics. Monk punches stuff. Soulknife/soulbow is all combat. I don't see what the common thread might be from your selection, so if you help me understand what you want to play, I can follow up with suggestions for a good fit.

Also, are you limited to these choices, or is this your first pick? What books do you have access to?
 

Dozen

First Post
I'd recommend the Ardent for safety's sake. They are easy to play, easy to integrate, and easy to break(if you are into that line of thought). Think along the lines of Duergar or Kalashtar.

A totemist is harder to play, kicks in only after the first 2-4 levels, but then it's the best on your list regarding ass delivery. They have plenty of good race choices to go by: Dwarves, Rock Gnomes for soulcasters, and Orcs with the right soulmends can stand their ground. Mongelfolk, Thri-Kreen and Elans are the all time best races for any meldshaper, might manage a little too easily in a low-combat setting. Aquire Dragonborn template in case the urge arises to boil your DM's delicate nervous system away.

Beguilers are... peculiar, so to say, trying to do what Illusionist Wizard/Rogues were originally supposed to and not really nailing it. They are however reliable, hard to mess up, and can get sick nasty with the Book of Exalted Deeds allowed. Play something small, such as one of the Gnome races or a Strongheart Halfling.

As for Monks... Be honest with yourself, after years of absence, do you really want to try? Just a reliable Monk in and of itself requires some book mastery. Unconvinced? Well, you can always roll up a Skarn Totemist, and toss two levels of Monk into the mix.

Questions, questions, questions

Rumble, pointless comments of this sort are unlike you. When was the last time you closed your eyes? Go to sleep.
 
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Empirate

First Post
Actually, Beguilers are possibly the easiest to play of all full casters, if you have any imagination at all. They're impossible to screw up, since your spells known are fixed and encompass all you'll ever want out of a sneaky trickster/illusionist/mindbender archetype. They get lots of spells per day, and a very very solid chassis to ride on: OK HP for a caster, light armor, excellent skillpoints. In fact, Beguilers are probably the no. 2 skillmonkeys in all of 3.5 (right after Factotum), since they get 6+Int skillpoints per level and Int is their primary stat anyway.
Just don't fall for the ridiculousness that is implied in their access to improved feinting options and cloaked casting. Don't feint stuff, just cast away.
 

Dozen

First Post
...encompass all you'll ever want out of a sneaky trickster/illusionist/mindbender archetype.
Don't generalize. I've had enough people saying I shouldn't play this and that class combination, because there is a class who already does it, and statements such as the above encourage the line of thinking. The Beguiler is a kind of trickster. A good one, but not all of them at once. The difference between Beguiler list and Beguiler list is literally five spells over the course of twenty levels. Let's take a look at this Illusionist. Granted, they have some spells in common. Cantrips, mostly. But Illusory Script? Not a Beguiler spell, damned if I know why. Phantasmal Strangler? Not on the list. Retributive Image? Nuh-uh. Nightmare Terrain? Nope(Though that may be for the better). Shadow Well? Guess. Listening Lorecall? I can't even take the thing through Advanced Learning, but damn, in retrospect the Beguiler would love it. And we've already run out of customization options. Let's skip all the echantments they are missing out on, and the part where I point out why you may not want Silent or Still Spell at all.

In the end, whereas a Beguiler is easy on you and reliable as you said, it falls behind in versatility compared to classes who are allowed to cherry pick their spells and bonus feats. Moreover, they are anything but easy to play. The Beguiler doesn't so much offer room for creativity. It expects you to have some. And when you've run out, tough luck. You're dead.
Even if your save DCs are ridiculous, you still need to give a thought how and where to cast a figment, what orders to give through your compulsions, who and when to charm, or your targets will figure out what you're up to. That's not a lack of imagination, just plain human error: happens to the best of full casters every once in a while. Unlike the best of us however, Beguilers have precious few options for a contigency plan.

Not to mention, the class structure assumes you're always on your guard, to prevent other people from finding out you're a Beguiler. Fail to cast your Abjurations when you'd need them just once, and you've effectively lost half your power for the rest of the encounter. Big risk, for a mediocre payoff. And it's not as if Beguilers aren't aware of that weakness. Detect Magic, True Seeing, Telepathic Bond... They are prepared to counter another trickster themselves, even though by definition they know how tricksters think. By believing a Beguiler's life is easy, a Beguiler probably isn't going to hold his ground unless given a healthy dose of harsh life lessons.
 
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Rakusia

First Post
if gestalt is available, i'd say go fighter rogue. high hit die bonus feats improves skill selection from rogue extra sneak attack damage. go human to maximize feat selection. str and dex as primaries. you would have somethign to contribute in almost any situation. ability to break game if you want... or to stay slightly powered while not horribly so. or go with bows instead of melee and keep dex as primary and become a better archer than the resident ranger
 


sirade1

First Post
Ok, well, this DMs campaigns are more about thinking are real RPing than about raw power. What I'm looking for is something interesting. I like to play characters who either throw a monkey wrench into things or are the monkey wrench.
If I went Monk it would probably be VoP but in his campaigns that really does mean walking the straight and narrow and group dynamics may get in the way there.
i am not limited to the options I mentioned they were each interesting to me for various reasons. Btw, beguiled is out.
I have access to all books if I need them but complete warrior and Mage are out.
It is primarily going to be an Urban setting and as I mentioned the whole world is fairly low powered.
 

A

amerigoV

Guest
Ok, well, this DMs campaigns are more about thinking are real RPing than about raw power

...

It is primarily going to be an Urban setting and as I mentioned the whole world is fairly low powered.

Then I would double down on my Barbarian suggestion. There is no bigger monkey wrench than a barbarian in a city. Read some of Fritz Lieber's Fafhrd and the Grey Mouser.
 


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