Raith5
Adventurer
Well to be honest, this is just semantics, and missing the issue of complexity.
There seems to be the (incorrect) belief that character creation is the area that requires reduction in choice to constrain complexity. I don't just mean creating characters at the initial levels, but also those choice points at leveling.
But, as @Chris_Nightwing and others have pointed out, the real complexity in the game is the multiple sub-systems and number of choices "in the round" that is the real complexity in the game.
I'm concerned that not enough attention is given to in round complexity and balancing that against monsters. Right now its hard to judge as the monster math is in general very poor
I think you hit the nail on the head. I find character creation really strange. For some reason I find the way WOTC arranges simplicity of classes more complicated than 4th ed. I am not sure that apprentice tier, builds with very different complexities - are great way to arrange/modularise complexity. Sure 4th ed was on rails in this respect and not flexible but at least there was only one starting point.
In round complexity needs a lot of work to show how monsters and PCs can have capabilities of 4th ed style play dropped into the basic game.