It's a sort of deterrent against excessive multi-classing. You can only multi-class into another Class if you are potentially really good at their role. Having said that, multi-class Cleric/Druids might become quite common.On multiclassing: Why does multiclassing require ability scores, but singleclassing doesn't?
Half Orc advantage on Intimidate
This situational bonus could be coming from orcs having a nasty reputation. It's easier to play on people's fears when you are their Big Bad Wolf![]()
I understand why it was implemented from a designer's perspective. Unfortunately it makes little sense from a simulationist point of view (which is important to me, but I'm not fanatical about it). You can be a fighter 1 with STR 6, but you must have STR 15 to be cleric 1/fighter 1. Something is wrong with this setup.It's a sort of deterrent against excessive multi-classing. You can only multi-class into another Class if you are potentially really good at their role. Having said that, multi-class Cleric/Druids might become quite common.
As you said, highly situational and also depends on the setting.
Orcs do not automatically need to have a nasty reputation and it also requires the target to know and care about it.
Half orc getting an intimidation bonuse when intimidating a full or other half orc? Or an Ogre or worse?
Too situational for a racial bonus.
As I posted in another thread, leave advantage mechanic for situational...situations. Replace abilities of all races with proficiency instead. So half orcs are proficient with intimidate, and if situation warrants, they also get advantage on the check.
No idea. I was focusing on how to best represent them being good at intimidation, not if they should be good at it.That still doesn't explain why half orcs are somehow better at or in your case more proficient with intimidation than other races (even full orcs).
I'm not so sure. From a simulationist point of view, you could suppose that people may end up in the wrong Class and develop into a true calling later on.I understand why it was implemented from a designer's perspective. Unfortunately it makes little sense from a simulationist point of view (which is important to me, but I'm not fanatical about it). You can be a fighter 1 with STR 6, but you must have STR 15 to be cleric 1/fighter 1. Something is wrong with this setup.
I'd rather have it that if you don't meet prerequisite you still can take the class but you don't get proficiencies or something.
As I posted in another thread, leave advantage mechanic for situational...situations. Replace abilities of all races with proficiency instead. So half orcs are proficient with intimidate, and if situation warrants, they also get advantage on the check.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.