Jeff Carlsen
Adventurer
Well, if we have to have "saving throws," let's go back to Fortitude/Reflex/Will saves, 3E-style. That would at least prevent any confusion about "Am I making a Dex check or a Dex save?" Ninety percent of saving throws are Constitution, Dexterity, or Wisdom anyway.
I definitely don't think that's necessary. The fact that a check is sometimes called a save, and sometimes an attack, depending on what its for isn't that confusing. Certainly not enough to add another layer of statistics to the game that do the same thing as ability scores, but with different names.