variant
Adventurer
Can you elaborate on this? Issues everywhere is rather broad.
The proficiency bonus was already going to +6 (see previous Fighter) and higher in some cases (see previous d12 for skills). Casters were adding +5 to DCs, they add +6 now but start 2 lower for a net loss.
The problems start arising at high levels. It is isn't proficiency alone, but expertise and other bonuses. Some skill DCs end up becoming completely trivial for one class while ones that are difficult for that class become almost impossible to accomplish for another.
Opposing skill rolls become pointless in many situations. A Rogue with proficiency and expertise in Stealth is almost impossible to spot unless the person is running around with two of three options: high Wisdom, expertise, or proficiency. If a PC has expertise and proficiency in Insight, there is basically no lying to him, ever. Just as if a PC has expertise and proficiency in Perception, there is absolutely nothing he won't spot or hear.
Saving throws is another major issue where the bonus gap between classes at level 20 has created a paradigm where certain spells are really effective against certain classes and those will be the spells that will always be used against them.
It is basically the repeat of a lot of issues that cropped up in high level play in 3e and why campaigns dropped off after mid-level. It is specifically the issues that Mearls has stated previous they did not want to repeat, yet here they are in full glory.
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