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Legends & Lore: Clas Groups

One point to make here is that Paladins now have their own spell list, of which many of those spells ARE NOT ones Clerics have too.

So no... Paladins are no longer "Fighter/Clerics" by some people's definitions. Paladins are Paladins. WotC's just finally gotten around to making its spell list reflect that, probably in an effort just to finally get the "Fighter/Cleric" people to realize that that is NOT what Paladins are or going to be.

And on another note in regards to how some folks think "hybrid" classes should belong to two class groups... I don't agree. Because that does two things:

1) It waters down that "hybrid" class in power because of the attempt to make it relatively equal across both class groups. This was always the problem with the older edition bard-- not a strong enough weapon combatant, not a strong enough healer, not a strong enough trickster type. So it was a middling class all the way around because they were afraid of giving the bard TRUE power to be relatively on par with other classes *and* to then also give the class additional roles and abilities. The "support class" syndrome.

The Fighter, the Barbarian, the Paladin, (and now possibly the Monk)... they all need to be focused on martial weapon/combat. Sure, you can give them extra other abilities to help facilitate that-- combat styles, smites, rages, flurries of blows... but they still need to be built to more or less be equivalent to each other (if not out and out replacements for each other.) Because as soon as you make one of these (or another class) a "half-warrior"... it's now the bard. Just too weak to be nothing more than a support class, and thus not worth the paper its printed on.

2) If you really want characters to straddle two class groups, we already have that. It's called "multiclassing". THAT'S how you can create characters that grab parts of different class groups. So why would we want to jam the "hybrid" classes into the exact same hole that "multiclassing" is meant to fill? Let multiclassing create the half-warrior/half-trickster character, rather than try and force the ranger to do it. Let the Ranger be on par with the Rogue so that it can be a competent replacement in a group that doesn't have a Rogue. Don't hamstring the Ranger by making it a weak-ass Fighter and a weak-ass Rogue. Because that serves nobody.
 

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To me the class groups say

  1. Warriors get prof with martial weapons and meduim armor or better.
  2. Tricksters get a +5 expertise and a few bonus skill profs
  3. Priests get medium armor and full magic of a limited versatility
  4. Mages get full magic

So a ranger and paladin are still warriors. They just get inklings or priest and trickster. Some magic for both and bonus skills for rangers. A bard is still a trickster but with magic. The monk would be classified as tricksters (acrobatics and insight) but with better combat (better AC, unarmed weapons, KI).
 

Another nod to 2E! I didn't think Mearls was such a fan.

I really don't see the point. Why are magic items wanting to reference classes in the first place? Shouldn't they, at most, refer to class features? If you have a staff that's intended to be useful to all arcane casters, then key it's bonus to arcane magic, which is a shared feature across several classes.

The problem with the mage is that they haven't actually shown us how alternative casting mechanisms would work. They floated the concept in isolation under a single class.

I don't think the feedback would be so negative if they had presented the mage, bard, and perhaps a fighter subclass as having wizardry, then gave us an alternative casting system that could be swapped in to all of those classes. Thus, you could also have a warlock that was either a full or a half spellcaster. Same with Sorcery.

But they didn't. They tried to instead create a single class for all different arcane casters.

Oh well. I'm not all that worried about it. Separate classes worked before.

But ya. All that.

3E probably had this right. I see why they don't want a label like "arcane spellcaster"...but I see this as less constructive.

And they are so not done yet, after all this time. Not even with the "core".
 

So a ranger and paladin are still warriors.

Just as a minor point... I think Rangers will fall into the Trickster group rather than the Warrior group. They're all over the Exploration pillar, which I believe to be Trickster area.

If I had to guess... things will shake out like this:

WARRIORS: Fighter, Barbarian, Paladin, Monk
TRICKSTERS: Rogue, Ranger, Bard
PRIESTS: Cleric, Druid
MAGES: Wizard, Warlock, Sorcerer

And despite the fact the identity of what an actual real-world 'monk' is... in D&D the Monk has never had spellcasting, nor any real connection to the gods. So thinking it should fall into the Priests category is only based upon the real-world concept of "Monk", as opposed to what it actual does and who it is in the fiction of D&D.
 

As I'm for fewer, broader classes, class groups works for me. I'm really sorry that feedback is leading them to dropping sorcerers and warlocks from being part of the "mage" group.

I just hope that tricksters get a hit die bump. They're expected to participate in melee combat, but they don't have the hit points to stand up to it.
 

I'm still not sold on the need for class groups (just like I'm not sold on the need for creature types). At some point, the distinction becomes academic. ...
Good points, especially if they are to be used for prerequisites. I don't like prerequisites for feats either. Often you end up going through loops, planning your character 8 levels in advance so you can multiclass and pick up assorted feats just to take the feat or ability you want. (Especially stat requirements for feats is just plain stupid in my opinion)
 

My biggest concern is about spell lists, even if they do have generic spell lists for each class grouping, there was the impression given that some spells are going to be class exclusive. And then we're back to the situation where Wizards will continually get new stuff, while other possible Mage classes will rarely get anything exclusively new past the first product they appear in.
 

I do not like it.

Have some balls, go against the caving force which apparently you don't like too.

Mage and Warrior as group titles are fine. Trickster and Priest are not, how about Expert and Mystic.

The monk is more than just a punching guy. I see them as a Jedi, jedi are not limited to punching. The best approach would be having the monk be a casting style that could be applied to a caster and they develop their abilities through using supernatural abilities. Like always on powers. That whole concept is out the window as a possibility though. So warrior punching guy. Sure.

This post was valiant attempt to divide the d&d community. Are we not fractured enough?
 

Another nod to 2E! I didn't think Mearls was such a fan.

I don't really see the similarity to the groupings in 2e, except in the sense that there are groups of classes. 2e groups had actual mechanical similarities, the same ThAC0, the same saving throws, the same gain of NWPs, and other things. These groups don't seem to have much similarity bar Mealrs thinks these classes belong over here and those belong over there. And it's not as if the fanbase agrees, witness the arguments over Monks, Warlocks, Bards, Paladins, and others, and which category they belong in.
 

Just as a minor point... I think Rangers will fall into the Trickster group rather than the Warrior group. They're all over the Exploration pillar, which I believe to be Trickster area.

If I had to guess... things will shake out like this:

WARRIORS: Fighter, Barbarian, Paladin, Monk
TRICKSTERS: Rogue, Ranger, Bard
PRIESTS: Cleric, Druid
MAGES: Wizard, Warlock, Sorcerer

And despite the fact the identity of what an actual real-world 'monk' is... in D&D the Monk has never had spellcasting, nor any real connection to the gods. So thinking it should fall into the Priests category is only based upon the real-world concept of "Monk", as opposed to what it actual does and who it is in the fiction of D&D.

I think the main aspect they are using for warriors are having proficiency with all martial weapons and extra attack at level 5. Any class with martial weapons and extra attacks is a warrior. That is what makes a ranger a warrior. Rangers are warriors who can track, sneak, spot, heal, and SUPERDEATHKILL the foe they trained against.
 

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