Manbearcat
Legend
I'm curious about what people consider the boundaries of "drifting" a game system. I have an opinion on this but I'm not particularly interested in my own opinion as I'm well aware of it. I'd like to know how much variance there is in the gaming community with respect to drifting and is there a majority opinion.
A few questions to stimulate/guide peoples' thoughts (but feel free to go off-grid):
- If a ruleset has an implied setting, is moving away from that implied setting effectively "drifting?"
- If a ruleset presupposes specific genre constraints, is moving away from those genre constraints "drifting?" Is it binary or is there a continuum? If its a continuum, then how much genre manipulation is required to be classified as "drifted?"
- If a ruleset is relatively incoherent in its rulese prescriptions (eg it mandates several, sometimes at odds with one another, positions/styles/techniques simultaneously), is the classificaton of "drift" feasible?
- If a ruleset has very specified mechancis, prescribes very specific rules mandates, specifies/forbids very specific GM-techniques, is a single manipulation, lack of adherence to, any of those principles then "drifting?"
I am very much a "system matters" GM so I know there will be some folks who won't feel that they can answer beyond "well, system matters...that's the best I can do". But if this could be looked at rather broadly, in an RPG theory sense, that would be apprciated. I don't want to do a poll. Just want people's (rambling or coherent is fine) thoughts.
A few questions to stimulate/guide peoples' thoughts (but feel free to go off-grid):
- If a ruleset has an implied setting, is moving away from that implied setting effectively "drifting?"
- If a ruleset presupposes specific genre constraints, is moving away from those genre constraints "drifting?" Is it binary or is there a continuum? If its a continuum, then how much genre manipulation is required to be classified as "drifted?"
- If a ruleset is relatively incoherent in its rulese prescriptions (eg it mandates several, sometimes at odds with one another, positions/styles/techniques simultaneously), is the classificaton of "drift" feasible?
- If a ruleset has very specified mechancis, prescribes very specific rules mandates, specifies/forbids very specific GM-techniques, is a single manipulation, lack of adherence to, any of those principles then "drifting?"
I am very much a "system matters" GM so I know there will be some folks who won't feel that they can answer beyond "well, system matters...that's the best I can do". But if this could be looked at rather broadly, in an RPG theory sense, that would be apprciated. I don't want to do a poll. Just want people's (rambling or coherent is fine) thoughts.