Alzrius
The EN World kitten
The irony of "politically correct ideology" as a phrase is that it is, itself a politically-correct euphemism, and ultimately a self-serving one, meant to turn that frown upside down and turn what we might, less-euphemistically, characterize as anything ranging from unconscious short-sightedness to outright bigotry as a kind of brave, individualistic rebellion against rigid and punitive groupthink. Can we avoid this, please? We're grownups and don't need euphemisms.
I disagree with your characterization of the term. It's not a euphemism, but rather a shorthand. You may find it to connote a pejorative meaning towards issues of social justice, but I don't concur with you there; calling something "politically correct" does not imply that that which isn't politically correct is the purview of some sort of free-thinking radical who's fighting against oppressive group-think. As such, I feel no particular need to abandon the term.
Your argument is an odd one, as it presupposes that because we cannot actually read minds, communication is useless; further, that the only possible way to engage in a dialogue about contradictory rules is confrontational and accusatory. Instead of "Hey, Steph, why do you hate women?" one could just as easily ask "Why have a strength cap for females because of 'real world' human limitations when we don't apply those 'real world' limitations to, say, falling damage or fireballs?" or even just "Why is there a strength cap?"
The problem with your reasoning here is that you've extended my original point to a ridiculous conclusion - you seem to think that I'm saying that because we can't objectively know someone else's thoughts and feelings, that all of communication is impossible. It's not; that's a fairly silly assertion to make, and it's not the one I'm making. I'm simply saying that making a leap between what people create, or consume, or enjoy has nothing to do with their attitudes and beliefs towards other people.
It's also important to point out the illogical leap you made between this and discussing "illogical" rules - that being a somewhat loaded term where most games are based around inductive reasoning, if not abductive - as the two aren't related (something which I pointed out in my previous post). That's without even getting into the weird presumption you made that it must be confrontational; again, you're reading too much into my example - that was only to point out that even with a direct question-and-answer session on the topic, you can't know what someone else's motivation is.
To that end, the other example questions you've posted don't really make any sort of point. Again, you can phrase the question any way you like, but when you're asking about someone else's opinions and beliefs, you aren't ever going to be sure that you're getting the truth from them. Hence, any kind of presumption - from a guess to them telling you outright - remains just a presumption, and as such has no informative value. If you think that a person is instituting a Strength cap for female characters because of prejudice, then there's no way for them to "prove" that that isn't the case.
Since we're talking about communication between people who get along well enough to game together, again, this is a dialogue, not a trial. Perhaps Stephanie will realize that, in the context of her game, it doesn't make sense to insist on strict real-world limitations on upper-body strength while handwaving similar limitations on how human skin reacts to fire. Perhaps instead she'll explain that there is a good in-game reason that would be spoilers to explain right now (such as the curse of an evil god on all womankind, and the players will eventually defeat this evil god).
I'm really not sure what you're trying to prove here. I've never held that there isn't any value in the exchange of information and ideas - there is. I'm just saying that you can't use anything as a definitive indicator of their beliefs. That doesn't undercut the value of communication. Likewise, I'm not saying that things should be "like a trial" - you're again reading too much into the example I posted before.
I mean, let's take this out of the issue of gender for a moment, and assume that Stephanie the GM's boyfriend joins the game as a regular player. STGMB regularly gets treasure, positive NPC interactions and cutscenes that the rest of the group doesn't and hasn't gotten. Can I read Stephanie's mind? Of course not. Might there be good reasons for her actions? Of course. But I doubt anybody would advise me to STFU and hope that someday the reasons would become clear; I rather suspect that most, if not all, of the advice I would get here (other than "leave the game") would be to talk to her, to express my concerns in a constructive manner (because "Stephanie, stop letting your bedwarmer hog all the game time" is going to get us nowhere) and listen to what she says. It may be that Stephanie had no idea she was actually giving Bob special treatment! Or perhaps Bob has been doing particularly smart things with his character that I didn't notice, and Stephanie will point this out to me. Or perhaps there is a good in-game reason for all this that she can either explain, or tell me I will discover in the next few games, and asks me to trust her on this. (Or perhaps the response is angry denial and personal attacks, or weird evasiveness. That kind of response, in and of itself, is an answer.)
Again, you're arguing against a position that I've never taken. I said that when the GM violates a limitation that they've set down, you can hold this up to reasoning to the point of determining the objective question of why that's so. Now, I did personally advocate that you give the GM some breathing room to showcase that reason, and so reconcile the that exception to a limitation in a manner that satisfies internal logic and consistency...but you don't have to do so. If you want, you can just ask her why that is - and again, it goes without saying that you should do this in a non-confrontational manner (I've never suggested otherwise) - either way, the point is that this is something that can be subject to verification.
Yes, that would be the point of engaging in dialogue - so one does not make presumptions. "I'm sure they mean well and it'll all be revealed in the fullness of time", btw, which you advocate as an appropriate position to take when a GM or a rules system appears to be in contradiction, it itself a presumption about a person's attitudes and beliefs.
It's all a presumption - asking them what their motivation is simply extends the presumption to "they're telling the truth" rather than "I've inferred their motivations based on their game." If that's enough for you, then that's fine.
That said, you're idea of "I'm sure they mean well and it'll all be revealed in the fullness of time" is a hideous conflation - for the second time - of two separate ideas. The reconciliation of a limitation and an exception to that limitation is something that can be verified, and (I think) a good GM will make that clear over time. But "I'm sure they mean well" is just another guess that you've made about their motives.
If there is trust in the GM, shouldn't there be enough trust to be confident that one can ask "Wait, I thought the rule was X but this thing seems to violate rule X?" This is especially so when problem is less an exception to a particular rule (dwarves can't be wizards, women have a strength cap, but *this* NPC is unusual for specific reasons), but is an inconsistency in the underlying logic of the game. If a GM says that the milieu is going to adhere strictly to the social mores of Tokugawa-era Japan, then the players ought to be surprised if samurai are cheerfully running around shooting handguns without anyone batting an eye about it. That would be different from a game in which a particular samurai pulls a handgun on the players. ("Wait, I thought this was forbidden? Oh wait, Evil Lord Hoshio probably doesn't give a rip about the code of honor. Okay then.")
By all means, ask. The question of when the GM presents the reconciliation of limits and exceptions to those limits is less important than there is one at all; I personally feel you should give the GM some breathing room in that regard, but it's fine if you need to know why that's happening the instant that it happens.
Certainly the latter can be answered objectively; one may disagree with the reasoning, but I don't see why it is impossible to answer objectively.
It's impossible to answer objectively because when you ask someone why they did something, you don't know if there answer is true or not. You can't ever know. Are they telling you their honest feelings, or are they making an argument to reconcile with what they think will satisfy your (presumed) objection? It can lead to a useful exchange of ideas, but ultimately you're going to have to decide if what their telling you is their honest feelings or not, and that's just a guess.