The new Spell Magnitude looks fine. And switching the example spell to still silent ethereal jaunt is ok also.
Fine, although I notice some grammar problems with "The next spell (or spell-like abilities) the goatling cast" - I'll change it to "The next spell (or spell-like ability) the goatling casts".
Updating the
Goatling Working Draft.
I've updated the
Binding Circle Working Draft too.
And I'd say it looks about ready at that point.
Not quite. We've still got to detail what triggers the binding circle can have - the bit that goes 'specify what class of creature the
binding circle will trap, such as "X" or "Y".'
The original spell description has "runes defining the creature(s) for which it is intended (monster type or a specific identity, if known)".
The caster must trace out a circle and mark it with runes that specify what class of creature the
binding circle will trap, such as "X" or "Y"
How about this.
This spell creates an invisible magical trap that can restrain an undead creature or a creature with the Extraplanar subtype. The caster must trace out a circle and mark it with runes that
identifies what creature the binding circle will trap, either by type, subtype, species, or truename (e.g. "Undead", "Tanar'ri", "Lantern Archon", or "Rexpluff the Dust Mephit"). The circle and its runes are clearly visible to any creature using
see invisibility,
arcane sight or
true seeing.
The
binding circle is triggered when a creature
that matches the rune identification attempts to exit the circle. A
binding circle can trap multiple creatures
with the same identification if they are all within the circle when it triggers, providing their total Hit Dice does not exceed the caster level of the spell. If the triggering creature(s) have more Hit Dice than the spell's caster level, the
binding circle automatically collapses and is dispelled. Less powerful triggering creatures must succeed at a Will save or be bound by the spell. If the
binding circle's caster level is more than twice the Hit Dice of the triggering creature, it increases the save DC by 2.
Morrus has a sticky post about the black text in the Meta forum. It seems like you need to make sure your word processor is using "default" color for the font, rather than "black."
My word processor's had the normal font color set to "Auto". I think the problem something to do with my Firefox browser changing the font color when I drag & drop text.
Still, I've changed to the 'Eric Noah' look (which I like better than the 'Legacy' one as the main body text is whiter), so at least I can see if (when) it makes the color go funny and fix it before I submit.