The new Spell Magnitude looks fine.  And switching the example spell to still silent ethereal jaunt is ok also.
		
		
	 
Fine, although I notice some grammar problems with "The next spell (or spell-like  abilities) the  goatling cast" - I'll change it to "The next spell (or spell-like ability) the goatling casts".
Updating the 
Goatling Working Draft.
I've updated the 
Binding Circle Working Draft too.
	
		
	
	
		
		
			And I'd say it looks about ready at that point.
		
		
	 
Not quite. We've still got to detail what triggers the binding circle can have -  the bit that goes 'specify what class of creature the 
binding circle will trap, such as "X" or "Y".' 
The original spell description has "runes defining the creature(s) for   which it is intended (monster type or a specific identity, if known)".
The caster must trace out a circle and mark it with runes that specify what class of creature the 
binding circle will trap, such as "X" or "Y"
How about this.
This spell creates an invisible magical trap that can restrain an undead  creature or a creature with the Extraplanar subtype. The caster must  trace out a circle and mark it with runes that 
identifies what creature the binding circle will trap, either by type, subtype, species, or truename (e.g. "Undead", "Tanar'ri", "Lantern Archon", or "Rexpluff the Dust Mephit"). The circle and its runes are clearly visible to any creature using 
see invisibility, 
arcane sight or 
true seeing.
The 
binding circle is triggered when a creature 
that matches the rune identification attempts to exit the circle. A 
binding circle  can trap multiple creatures 
with the same identification if they are all within  the circle when it triggers, providing their total Hit Dice does not  exceed the caster level of the spell. If the triggering creature(s) have  more Hit Dice than the spell's caster level, the 
binding circle  automatically collapses and is dispelled. Less powerful triggering  creatures must succeed at a Will save or be bound by the spell. If the 
binding circle's caster level is more than twice the Hit Dice of the triggering creature, it increases the save DC by 2.
	
		
	
	
		
		
			Morrus has a sticky post about the black text in the Meta forum.  It  seems like you need to make sure your word processor is using "default"  color for the font, rather than "black."
		
		
	 
My word processor's had the normal font color set to "Auto". I think the problem something to do with my Firefox browser changing the font color when I drag & drop text.
Still, I've changed to the 'Eric Noah' look (which I like better than the 'Legacy' one as the main body text is whiter), so at least I can see if (when) it makes the color go funny and fix it before I submit.